Pre-ordered it. It'll be out here on the 4th.
i expected this game to suck, based on some positive impressions i might rent this game.
| averyblund said: One thing I wanted to add- I tend to be the type who can only play a particular game for an hour or so at a time before I get bored or distracted. I suppose I have a short gaming attention span. Few games really get me hook and this game joins that short list. That awesome autosave system (for a survival horror game) really lends to the "pick up and play" mentality. Also worth mentioning is the near lack of loading times. Only initial loading of the game is there any wait. The rest of the time is seamless, which really makes this game significantly more cinematic than it would have been with interruptions. I know this game is gonna flop and it will really be a shame. |
I am the same exact way. That is why I have tons of unfinished games. This definately sounds great, I guess I'll just order online.
Direct conflict with Metroid Prime Trilogy, sadly enough. It did look like an interesting new take on the horror genre too :(

Monster Hunter: pissing me off since 2010.
I've got it now. I was taking a break from Batman last night and popped it in, creeped me the fuck out. I was freaking out a bit.
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000
Somebody on another forum asked me about the motion controls, and I figured some of you might be interested as well.
As with most recent quality Wii games motion is used for a few things, but when it is it works quite well. For instance you have a "gun" spirit power thing that you hold C and use the Wiimote to shoot. But just swing the axe is a button. When you damage a ghost/zombie and a ready to finish them off but don't want to kill them just take their health there is a brief "finishing" motion. Every now and then the nunchuck doesn't register (surprise surprise), but the game was coded well enough to take this into account by allowing only minimal precision and time to swing again. The nunchuck issue was quite rare though mind you, and no worse than the best other Wii games that use it.
What keeps striking me again and again is just how much this reinvisions classic RE style gameplay. Instead of going entirely action like RE4, Cursed Mountain takes the best innovations of the last few years, and applies them to a story driven survival horror. Now not everything is perfect mind you. One thing that may bother some seasoned survival fans is the difficulty of puzzle. Most require only a small amount of searching or backtracking. To me this was a good thing, but many might think it too easy. A benefit though is the 20-hour length as suggested by reviews- I'm not done yet myself. Another concern for some old-school folks is that the (only?) weapon that you have recharges automatically. Though it is slow enough to build suspense. So gone are the ammo box scavengefests.
This is a game created to be either immersed in or pick-up and played. Creating a game that works for both groups and gamer type is a pretty cool accomplishment. Of course real horror fans will want to try to bash this one out in just a few play sessions.
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Avery - you've definitely put this game on the top of my purchase list. If a transaction goes through this weekend as planned, i'll be picking it up by Sunday. 
I just added this game to my ever expanding wish list.
Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic
Now Playing
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| MaxwellGT2000 said: I've got it now. I was taking a break from Batman last night and popped it in, creeped me the fuck out. I was freaking out a bit. |
That's what I wanna hear
I'm a fan of oldschool Resident Evil so I'm happy so far with this game.
Anybody beat it yet? How long did it take you?