nordlead said: Real racing sims don't have damage because in a racing sim you aren't supposed to crash. Obviously grid supports damage, so you are supposed to crash. As you said, arcade racers are all about the fun, and crashing is fun. Therefore Grid is an arcade racer.
nordlead said: Real racing sims don't have damage because in a racing sim you aren't supposed to crash. Obviously grid supports damage, so you are supposed to crash. As you said, arcade racers are all about the fun, and crashing is fun. Therefore Grid is an arcade racer.
/thread.
crash it's not realistic, if u crash u die.
I know, isn't it amazing how so many racers are brought back to life each week?
If you drop a PS3 right on top of a Wii, it would definitely defeat it. Not so sure about the Xbox360. - mancandy In the past we played games. In the future we watch games. - Forest-Spirit 11/03/09 Desposit: Mod Bribery (RolStoppable) vg$ 500.00 06/03/09 Purchase: Moderator Privilege vg$ -50,000.00
You have contributed very little with your posts in this thread. So now it's your turn.
Put up a good argument why Gran Turismo has always been labeled a racing sim, despite not having any damage model.
I have contributed alot to bringing home the conclusion that you are talking drivel. The most obvious difference between Grid and GT is that Grid handles nothing like real life cars, not even in the slightest slightest bit, Gran Turismo is the best (console game) in this area. In GT you have a much larger and more detailed car selection at your disposal, and every car feels realistically different, Grid does an awful job at this.
Next up the internal tuning in GT is far more detailed and realisitc than in Grid. Do you know what a damper is, what about spring compression? Next GT times and tracks are far more realistic, for example in GT5p the world record at Suzuka Circuit is only a tenth of a second faster than the real life record (both in Fer F1 2007). GT also has the best racing wheel support in the genre supporting all the fantastic wheels and using them wheel. Try playing Grid with a wheel, it's just hideously messed up.
Then you add in the 'casual' replay function in Grid making race changing mistakes all the less race changing. Also consider than GT has the most realistic cockpit views, Grid has poor cockpit views. Moving on the braking zones in Grid are pathetic, in a standard car you don't go from 150mph to 10mph in 0.5 seconds. GT also has a far more hardcore fanbase dedicated to setting time trial records through various circuits, Grid does not.
Biggest and most glaring reason is that Grid doesn't handle like real cars in any way, shape or form. Add in those other 50 reasons I've given you and take into account the 'casual' feel you get when playing Grid and you should understand where I'm coming from.
I haven't spent much time with either GT5:P or GRID, so take my comments with a grain of salt.
i find the time trial times being very close between real life and GT and the "feel" of each car being different are interesting and valid points.
larger car selection, realistic cockpit views and steering wheel peripheral support are not good arguments and doesn't make it more of a simulator than others in my opinion.
ultima said: Actually, if you've played GRID long enough, you know that you don't have to slow down to take a turn (like you would do in real life or GT), you just have to break and turn (at the same time) at the right moment and your car will slide perfectly. That's not how it is in real life. Also, the cars are super fast. The R10 for example hits 420 km/h without slipstreaming on the la Sarthe straights inbetween the chicanes. Again, not realistic. Grid is still fun though.
If what you say about sliding is true, then I have played the game wrong all the time. But I don't think that this is really the case, because from sliding around corners the car usually slowed down more than it would do when taking the corner in the way it's supposed to.
Regarding the super fast cars, didn't the Escudo in GT2 hit above 390 km/h on the Test Course? Then again, the GT franchise might have changed a whole lot since then and only F1 cars might be able to hit 350 km/h now.
EDIT: Just checked, an R10 is supposed to max out at around 335 km/h, so the cars really do perform significantly better in GRID than in real life. Point taken.
@leo-j: After playing GT5:P I would probably still think that GRID is the better racing game.
Top Speed is not a F1 Cars strong point, they sacrifice topspeed for cornering speed (Downforce).
There are plently of Road Legal cars which are capable of going faster then a F1 Car but they would have no chance against one on a circuit.
Either one of the cars at the beginning of the second race could beat a F1 car on a long enough straight because they can travel anywhere from 30-40 mph faster.
More on topic, GRID is a Arcade racer, even more arcadey then the Project Gotham Racing series. Gran Turismo and Forza Motorsport are based on realism.
To be fair, Forza and GT might be console sims but I don't see them as fully blooded sims. It might be the somewhat cardboard feel to driving on those games (Haven't played GRID so I have no grounds to compare) or it could be my wheelie run at 2900 km/h with the Escudo on the test track. Who knows?
I'm a good driver in real life but there's no way I can pull off the maneuvers I do in for instance GT, in real life. The cars just don't respond the same way at all (yes, I've tried some fairly crazy shit in real life).
@ Machina - I only threw out a few subtle insults because I honestly thought he was joking
@ Rol - Sorry for those insults
@ Nordlead - Exactly, and this shows how there isn't a very big sim audience left anymore. If tons of people hadn't complained to PD, damage wouldn't have made it into GT5
@ Mtofu - Realistic Cockpit views simulate the real life cockpit view experience, Wheel support is critical to simulate driving however I sort of agree with the larger car selection part.
The Truth said: @ Machina - I only threw out a few subtle insults because I honestly thought he was joking
@ Rol - Sorry for those insults
@ Nordlead - Exactly, and this shows how there isn't a very big sim audience left anymore. If tons of people hadn't complained to PD, damage wouldn't have made it into GT5
@ Mtofu - Realistic Cockpit views simulate the real life cockpit view experience, Wheel support is critical to simulate driving however I sort of agree with the larger car selection part.
Wait a moment. You thought I was joking, but you take nordlead's comment serious?
It's cause I have a red name
If you drop a PS3 right on top of a Wii, it would definitely defeat it. Not so sure about the Xbox360. - mancandy In the past we played games. In the future we watch games. - Forest-Spirit 11/03/09 Desposit: Mod Bribery (RolStoppable) vg$ 500.00 06/03/09 Purchase: Moderator Privilege vg$ -50,000.00
Top Speed is not a F1 Cars strong point, they sacrifice topspeed for cornering speed (Downforce).
There are plently of Road Legal cars which are capable of going faster then a F1 Car but they would have no chance against one on a circuit.
Either one of the cars at the beginning of the second race could beat a F1 car on a long enough straight because they can travel anywhere from 30-40 mph faster.
Thanks for posting that video, it was awesome
OT: I agree with this "Because Grid is neither DEFINITIVE nor REAL. It's not even an exclusive."