By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:
ultima said:
Actually, if you've played GRID long enough, you know that you don't have to slow down to take a turn (like you would do in real life or GT), you just have to break and turn (at the same time) at the right moment and your car will slide perfectly. That's not how it is in real life. Also, the cars are super fast. The R10 for example hits 420 km/h without slipstreaming on the la Sarthe straights inbetween the chicanes. Again, not realistic.
Grid is still fun though.

If what you say about sliding is true, then I have played the game wrong all the time. But I don't think that this is really the case, because from sliding around corners the car usually slowed down more than it would do when taking the corner in the way it's supposed to.

Regarding the super fast cars, didn't the Escudo in GT2 hit above 390 km/h on the Test Course? Then again, the GT franchise might have changed a whole lot since then and only F1 cars might be able to hit 350 km/h now.

EDIT: Just checked, an R10 is supposed to max out at around 335 km/h, so the cars really do perform significantly better in GRID than in real life. Point taken.

@leo-j: After playing GT5:P I would probably still think that GRID is the better racing game.

Top Speed is not a F1 Cars strong point, they sacrifice topspeed for cornering speed (Downforce).

There are plently of Road Legal cars which are capable of going faster then a F1 Car but they would have no chance against one on a circuit.

Either one of the cars at the beginning of the second race could beat a F1 car on a long enough straight because they can travel anywhere from 30-40 mph faster.

More on topic, GRID is a Arcade racer, even more arcadey then the Project Gotham Racing series. Gran Turismo and Forza Motorsport are based on realism.