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Forums - Nintendo - Wii Vitality Ideas

I know you guys might be skeptical of this thing and you rightfully should be. It's weird.

But, come on now! Is it really that bad? Nintendo is at least trying to take risks on new ideas instead of just milking Mario and Zelda again and again and again.

So anyways, I wanted to know what ideas people had about this "vitality sensor". I know people have repeatedly said it would work well with horror games, which I don't really buy. How frustrating would it be to lose at a horror game because you can't get your heart rate down. And of course, as you get frustrated, the game only gets harder. Sounds like a lot of fun, doesn't it? Not.

In fact I had an idea for something completely opposite. Instead of punishing you because your heart rate goes up, why not be rewarded. Have a game that's basically like the Hulk. You play through a certain area and get more frustrated as you can't beat it. As your heart rate reaches a certain level, you get added strength and turn into a big, green giant dude that can wack enemies away in one fowl swoop. It would be like virtual anger management.

To be honest though, I'm not sure if the Vitality Sensor is meant to directly control a game. I moreso think Nintendo will use it as a periodic mesuring device throughout their supposed meditation game. "Wii laxation" or whatever it's going to be called, will primarily use the Wii remote as a means of control (If control is even happening at all). They'll probably do things like hot air ballooning or sitting by a duck pond. Simple, relaxing games that can help you wind down and lower your heart rate.

So what do you think? What potential gameplay mechanics or games do you see the Vitality Sensor being used for? (and don't just say horror games). Also, what kind of ideas do you think Nintendo has for their Wii laxation game? (I hope they call it that for real).

 

 



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i see this thing mainly in first person horror/light gun games so it can mesure your heartbeat and adjust experience in realtime(for example diffrent more scarier parts if you are calm).



I disagree I believe it would be fun for horror games. Thats also a nice idea you have with the whole 'Hulk' thing.

Umm I don't have any ideas for it. It could be cool for fighters or side-scrolling brawlers cause those get frustrating at points. But yeah Nintendo can turn almost anything into gold.



NINTENDO

nintendo forever . . .

Survival Horror would definitely fit it well. Maybe some truth telling type of game is in the works?



I see a real potential for next "Desperate Housewife".

You have to keep the frequency at 200 per second, keep your heart-rate for at least 3 second to win...

Will backward compat. with a lot of adult Japanese games.



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feel your desperation when playing Silent Hill: SM or Coursed Mountain



MY ZELDA COLLECTION

for hardware:

Make it in a way so it can be attached to the wiimote and the nunchuk can be attached also. Like Wii Motion Plus.

for software:

- A heartbeat guitar hero. You follow your own rythm. Somehow.
- Exercise games, to measure the calories we are losing.
- Sniper Rifle based game, as long you remain calm, the sniper won't shake much.




Keep_the_change said:
for hardware:

Make it in a way so it can be attached to the wiimote and the nunchuk can be attached also. Like Wii Motion Plus.

for software:

- A heartbeat guitar hero. You follow your own rythm. Somehow.
- Exercise games, to measure the calories we are losing.
- Sniper Rifle based game, as long you remain calm, the sniper won't shake much.


Like using this in a sneaking game, similar to MGS4. I like how if your character was nervous/frustrated/ect. (psyche meter down), it made the gun shake when you aimed. In the game you had to take meds, but in real life, it'd be interesting to play...




Keep_the_change said:
for hardware:

Make it in a way so it can be attached to the wiimote and the nunchuk can be attached also. Like Wii Motion Plus.

for software:

- A heartbeat guitar hero. You follow your own rythm. Somehow.
- Exercise games, to measure the calories we are losing.
- Sniper Rifle based game, as long you remain calm, the sniper won't shake much.


They definetely are going to need multiport adapters. It's going to be quite a mess with the Wii Motion Plus dongle, the Nunchuck, and the Vitality Sensor all at once.

I like the idea of a sniper game. But won't the shaking of your own hands in holding the wii remote be enough? I mean, your hands will naturally shake more as your heart rate goes up and the game shouldn't add to that. Just an observation.

On the topic of a relaxation game, here's a flash game that might better describe what nintendo is trying to do:

http://www.noob.us/games/relaxing-flash-game-music-catch/

Did you play it? Are you relaxed?

 

 



maybe it can make a game easier when your heart beat increases (people usually get pissed when they have to redo a level over and over) ;p