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Forums - Nintendo - Namco: Wii can't handle Tekken 6, PSP can.

Soundwave said:
Better idea -- why don't they get Nintendo to let them use Link/Ganon again and make a new Soul Calibur game for the Wii using the SC2 engine?

There are PSP games that would sell big on the Wii though. Kingdom Hearts Birth By Sleep and Final Fantasy Dissidia for example should both be on the Wii IMO ... those publishers are just throwing away money. The Wii sells much more software in the West than the PSP does.

The Wii does a great job at moving Nintendo games, party games, and family games. I think the PSP still has the edge when it comes to moving core software.

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Seinfeld said:
Soundwave said:
Better idea -- why don't they get Nintendo to let them use Link/Ganon again and make a new Soul Calibur game for the Wii using the SC2 engine?

There are PSP games that would sell big on the Wii though. Kingdom Hearts Birth By Sleep and Final Fantasy Dissidia for example should both be on the Wii IMO ... those publishers are just throwing away money. The Wii sells much more software in the West than the PSP does.

The Wii does a great job at moving Nintendo games, party games, and family games. I think the PSP still has the edge when it comes to moving core software.

While that might technically be true, although the PSP has a pretty poor attach ratio--IIRC it's around 2--the problem is the lack of support.  Third parties threw almost all of their core/hardcore games at the HD consoles, so the core gamers bought those; while putting spin-offs and "casual" games on the Wii, which the core audience ignored.  Nintendo put their best games on the Wii--obviously they won't support the competition--so Nintendo's core fans bought the Wii, which is why Nintendo continues to do well with their own hardware.

If third parties were to put more core games on the Wii, they could lure core gamers to the machine; but after putting so many core games on other platforms, they'd rather just keep supporting those.  Sucks, doesn't it?



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Seinfeld said:
Soundwave said:
Better idea -- why don't they get Nintendo to let them use Link/Ganon again and make a new Soul Calibur game for the Wii using the SC2 engine?

There are PSP games that would sell big on the Wii though. Kingdom Hearts Birth By Sleep and Final Fantasy Dissidia for example should both be on the Wii IMO ... those publishers are just throwing away money. The Wii sells much more software in the West than the PSP does.

The Wii does a great job at moving Nintendo games, party games, and family games. I think the PSP still has the edge when it comes to moving core software.

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Seinfeld said:
Soundwave said:
Better idea -- why don't they get Nintendo to let them use Link/Ganon again and make a new Soul Calibur game for the Wii using the SC2 engine?

There are PSP games that would sell big on the Wii though. Kingdom Hearts Birth By Sleep and Final Fantasy Dissidia for example should both be on the Wii IMO ... those publishers are just throwing away money. The Wii sells much more software in the West than the PSP does.

The Wii does a great job at moving Nintendo games, party games, and family games. I think the PSP still has the edge when it comes to moving core software.

The PSP doesn't move any software in North America. I know Japan is different but no PSP titles charted in the NPD Top 30 for last month.



ctalkeb said:
>35 pages

Guys.... Let it go, ok?

Also, I've read tons of replies here stating to read the OP. I did that, but I also read the Dutch source. My Dutch may be shit, but has everyone here completely failed to notice the middle question?

The Namco guy is being asked about non-Playstation versions, and basically says that they'll do that when it's economically viable. The 360 is similar in power to the PS3, so it can be ported easily.

About the PSP-version. They have experience with the PSP. Both development and sales. Neither the PS360 or the PSP version can be easily ported to Wii.

The final statement regarding the Wiis power is in regard to porting the PS360 version.

Can there please not be another 30 pages of ranting and butthurt on the subject of an article no one here can read?


I do find this going back and forth pretty interesting. The Devs at Namco have decided that they did not want to port a game to the Wii. Usually the ultimate decision maker is money. Namco simply believes that the profit will not reach the company target ROI given the cost (different control scheme, different graphics, etc) and projected revenue (weak 3rd party sales). I seriously doubt that "hate of the Wii" had anything to due with this.  



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Catlana said:
ctalkeb said:
>35 pages

Guys.... Let it go, ok?

Also, I've read tons of replies here stating to read the OP. I did that, but I also read the Dutch source. My Dutch may be shit, but has everyone here completely failed to notice the middle question?

The Namco guy is being asked about non-Playstation versions, and basically says that they'll do that when it's economically viable. The 360 is similar in power to the PS3, so it can be ported easily.

About the PSP-version. They have experience with the PSP. Both development and sales. Neither the PS360 or the PSP version can be easily ported to Wii.

The final statement regarding the Wiis power is in regard to porting the PS360 version.

Can there please not be another 30 pages of ranting and butthurt on the subject of an article no one here can read?


I do find this going back and forth pretty interesting. The Devs at Namco have decided that they did not want to port a game to the Wii. Usually the ultimate decision maker is money. Namco simply believes that the profit will not reach the company target ROI given the cost (different control scheme, different graphics, etc) and projected revenue (weak 3rd party sales). I seriously doubt that "hate of the Wii" had anything to due with this.  

But that wasn't thee excuse listed at all.   If it were, this thread would be half as long (still long but not this long).

 

Most of are simply debunking the given excuse.   That's all.  Nothing more, nothing less.



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