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Forums - Microsoft - FF 13: 360..not so good.

The point was mute because DOA4 released on the 360 and not the PS3. The game was already released on the 360 despite not being on blu-ray and hurting his feelings. If he cared so much about blu-ray he would have developed more games for the PS3, and obviously he didn't.



It's just that simple.

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Spankey said:

I did forget that.

But in all fairness, how can anyone expect an engine generated cut-scene to compare to a pre-rendered FMV in quality?

I don't know how that will work but I'll be interested to see the results nonetheless...

 

They're not referring to the CGI elements that line most FF's, those are staying, they're talking about in-engine cutscenes being captured as video. I'm not really a big fan of this method, I think I bought a next-gen consoles to make incredible real-time graphics, not act as a dvd player.



MidnightRider85 said:

I looked at the 1up interview, but actually all he's really doing is praising Microsoft as a nice place to work much in the way that you would normally praise a former employer, but he really gives no hint to where his game will be. And some of the Western sites that always want to hype the 360 say the game is confirmed for 360, but then they give little evidence if any that it is actually confirmed for 360. A site like Joystiq which is more of a Nintendo fansite than anything though says the console the game will appear on has not been confirmed.

That was a confirmation, Japanese style.

But believe what you want. Implying that Itagaki left Team Ninja because of DVDs (the same Team Ninja he's criticized for making PS3 ports of Ninja Gaiden, the same Team Ninja who is currently working on two PS3 exclusives) - and not because of being screwed out of royalties he had been promised - is fucking laughable. Even for you and your army of alt accounts.



I'm so NOT into JRPG that I really have a hard time to follow this thread...



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.

dam man....who cares about this game ??
the series went downhill after ffx-2

as a sony fanboy, i can clearly say fck ff13 (both ps3 and 360 version)
i so much want s-e to fail



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RAZurrection said:
Spankey said:

I did forget that.

But in all fairness, how can anyone expect an engine generated cut-scene to compare to a pre-rendered FMV in quality?

I don't know how that will work but I'll be interested to see the results nonetheless...

 

They're not referring to the CGI elements that line most FF's, those are staying, they're talking about in-engine cutscenes being captured as video. I'm not really a big fan of this method, I think I bought a next-gen consoles to make incredible real-time graphics, not act as a dvd player.

That's a very good point indeed.

I guess we'll just have to wait to see the results (and differences, if any)



Proud Sony Rear Admiral

MonstaMack said:
The point was mute because DOA4 released on the 360 and not the PS3. The game was already released on the 360 despite not being on blu-ray and hurting his feelings. If he cared so much about blu-ray he would have developed more games for the PS3, and obviously he didn't.


     We don't know where his next game will be yet.  And the PS3 wasn't out when DOA 4 came out.  It is highly possible that Itagaki will want to be among the Japanese developers that will be wanting to make PS3 exclusives after the margin between PS3 and 360 grows to 5.5 million to 1.25 million following the release of FFXIII, GT5, and the cheaper PS3 this holiday season where it will be much easier to sell 500,000 to a million or more games in Japan alone than it is to send them out only to see them fail to reach a million worldwide like Lost Odyssey, Tales of Vesperia, and Star Ocean 4.

    Especially if he's still intent on making the kinds of games he was in 2005.

"Team Ninja chief Tomonobu Itagaki has spoken of his 'anxiety' over Microsoft's decision to stick with the DVD disc format on its forthcoming Xbox 360 console, expressing concerns that developers will have difficulties squeezing high-definition pre-rendered sequences onto the 9GB disc.

Speaking to Famitsu magazine, Itagaki said that the DVD format "brings a bit of anxiety" since Japanese developers - unlike Americans and Europeans - tend to prefer prerendered cutscenes over real-time."

 

http://www.eurogamer.net/articles/news040705itagaki

He was wanting to make Japanese style games with lengthy high quality cut scenes like other Japanese developers and the dvd 9 drive on 360 wouldn't allow him the opportunity to do that.



Someone help me please, because I still don't get it.



dvd's is only in the new elite model.

ms is always forcing people to upgrade..



MidnightRider85 said:

We don't know where his next game will be yet. And the PS3 wasn't out when DOA 4 came out. It is highly possible that Itagaki will want to be among the Japanese developers that will be wanting to make PS3 exclusives after the margin between PS3 and 360 grows to 5.5 million to 1.25 million following the release of FFXIII, GT5, and the cheaper PS3 this holiday season where it will be much easier to sell 500,000 to a million or more games in Japan alone than it is to send them out only to see them fail to reach a million worldwide like Lost Odyssey, Tales of Vesperia, and Star Ocean 4.

Yeah, he'll ditch it just like he ditched the original Xbox when it was 80 million units behind the PS2. Are you aware that DOA4 cracked a million and Ninja Gaiden II is very close to doing so?

Go read Itagaki ranting about how "XBOX 360 IS A FIGHTER JET!!!1" and tell me the man doesn't sound like a dyed in the wool Xbox fanboy. That was right after he left Tecmo, IIRC.

Fuck, Steroid... you make my head hurt. And you really suck at FUD, too, if this tripe is the best you can manage. I'd rate your ability to carry on a political discussion higher, and your ability there seems to be limited to you calling TheRealMafoo a fascist.