MonstaMack said: The point was mute because DOA4 released on the 360 and not the PS3. The game was already released on the 360 despite not being on blu-ray and hurting his feelings. If he cared so much about blu-ray he would have developed more games for the PS3, and obviously he didn't. |
We don't know where his next game will be yet. And the PS3 wasn't out when DOA 4 came out. It is highly possible that Itagaki will want to be among the Japanese developers that will be wanting to make PS3 exclusives after the margin between PS3 and 360 grows to 5.5 million to 1.25 million following the release of FFXIII, GT5, and the cheaper PS3 this holiday season where it will be much easier to sell 500,000 to a million or more games in Japan alone than it is to send them out only to see them fail to reach a million worldwide like Lost Odyssey, Tales of Vesperia, and Star Ocean 4.
Especially if he's still intent on making the kinds of games he was in 2005.
"Team Ninja chief Tomonobu Itagaki has spoken of his 'anxiety' over Microsoft's decision to stick with the DVD disc format on its forthcoming Xbox 360 console, expressing concerns that developers will have difficulties squeezing high-definition pre-rendered sequences onto the 9GB disc.
Speaking to Famitsu magazine, Itagaki said that the DVD format "brings a bit of anxiety" since Japanese developers - unlike Americans and Europeans - tend to prefer prerendered cutscenes over real-time."
http://www.eurogamer.net/articles/news040705itagaki
He was wanting to make Japanese style games with lengthy high quality cut scenes like other Japanese developers and the dvd 9 drive on 360 wouldn't allow him the opportunity to do that.