ZenfoldorVGI said:
CGI-Quality said:
mibuokami said:
ZenfoldorVGI said: Ok, I've been called.
First, let me say, I LOVED Indigo Prophecy. It was one of my favorite games on XBL. That's when I first played it. Heavy Rain is obviously a spiritual sequel, and the game looks to play exactly like IP, and has obviously been drawn upon the same framework as that game.
I think the term "Interactive Movie" is a buzzword.
However, in this case, it does fit the game rather well.
The games themselves are storybased. The majority of your input is quicktime events, and storypath decisions. You rarely even walk your "character" around, and you really don't have a "character." You play the game through many different eyes.
There is nothing wrong with this, because that is why the game is so charming. The storyline is excellent and enthralling, and the interactivity gives you the requisite immersion.
The QTE's are much better than they are in say, RE5, and they aren't all life or death action. The ability to change the story path, and to "screw up" the story leads to excellent replay value, and I highly recommend IP, and can't wait for HR.
That said, and don't take this as an insult, calling this game an interactive movie is a compliment. It's as good as a movie, and more engrossing, so in this case, that phrase does kind of make sense. Game stories usually suck. QD innovates by trying to change that. Their quirky innovations lie in scenerio rather than gameplay, and basically, this is the MGS4 of interactive film-making, and a tie-in between two entirely different genres of entertainment.
Whatever you want to call it, it's excellent, and you should preorder. |
Compliment or not, this game is still an Adventure game, the whole beef that started this argument in the first place is from a comment I made in which I praise HR as being the rebirth of the adventure game genre in HD, whatever terms you wish to attribute it, the game already fits the criteria of pre-existing genre, saying it has the attribute of an interactive movie is fine so long as you acknowledge that this is still an adventure game.
The deliberate use of the term 'interactive movie' in this case was not complimentary, it was use to argue that the game wasn't an adventure game and implies a strong sense derogative criticism starting from a post waron made. Even more infuriating, it turns out he didn't even know what a bloody adventure game is. (He thought Tomb Raider was an adventure game and call people out for defending the use of the term adventure game to classify this game).
So yes labeling is fine, especially on something as new and innovative as Heavy Rain. If the term of usage had not being aggressively overriding, the most you would have gotten from me was a shrug and a 'that's your opinion'.
What I find offensive is when you try to assert your own labeling as the definitive truth, especially when you don't know shit about what you're talking about.
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Good post...
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I just wanted to point out that mibuokami wasn't implying that I don't know shit about what I'm talking about.
To more thoroughly translate, he is saying, "a rose by any other name" basically.
However, in this case, the term "interactive movie" was malovelently used, with the intention of marginalizing the game, and he was calling a few fanboys out on that. Bravo to him on that one.
As for the whole "which genre is this game" I've had a great discussion with Kaz on that when it concerned the hack and slash genre being reinvented by the original DMC, so if you can dig that up, it's a pretty great discussion.
Anyway, yes, this is a story based game, with very unique gameplay. It couldn't be considered a reinvention of the adventure genre, because Indigo Prophecy exists, however, it is in a genre that has not been truely defined. I'd consider it it an interactive game heavily based upon films and narrative. IP was very innovative, even if you don't like the QTE based gameplay, it was still very interesting, and everyone should play either IP or HR just to treat themselves to a new type of interaction.
Yhatzee would call it Branston pickle.
BTW, CGI, I've been one of the only non-Sony fanboy adament supporters of this game since day one, you should treat me like a rare gem.
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