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Forums - Nintendo - The Wii HAD to take the bullet, for all our sakes.

Seraphic_Sixaxis said:
I see the point your trying to make here... and i agree somewhat...

But if Wii was HD, i along with its free online and wifi... guess what? i would like the Wii more then the 360.

I mean... HD kirby? come on...

At anyrate they choose there path, and they are getting the spoils of it for sure, but there also getting the negative side-effects as well.

If the Wii was HD this generation It probably would of been the Atari crash all over again.

Not due to interest... but just... pretty much everyone but the big guys going broke.  They'd own EVERYBODY and treat the franchises like they do their "select" titles.



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puffy said:
Well I know from experience that the people I know had more consoles per household in the PS2 gen compared with the PS1 gen. This would prove that the market was actually shrinking and wasn't just stagnant as the numbers suggest. Also the opening of new markets only adds to this theory.

I don't have a very large sample size though, maybe 10 people out of 15 had two systems compared with 4 out of 15 the previous gen.

Such compelling proof, how can I argue against that?



 

 

Montana I'm just giving my personal experience, if you have more evidence either way, I'd be very happy to know. I think when Nintendo says the market is shrinking, with the amount of data they collect, they probably know what they're talking about and this is something I've observed that may prove it.

Could be wrong of course but it's my observation.



 

the_bloodwalker said:
Squilliam said:
The Wii made it easier for small players and new entrants to the industry and it made it harder for established medium/big developers and publishers. If the market weren't split into two distinct levels like we had last generation there would be a different dynamic going on.

 

It made it hard for the "big" devs/pubs because they are not taking it as seriously as they should.

To understand it better we should look a developer or publisher's shoes and we will see why there are many mistakes on Wii games. I will stereotype in this case (there are companioes that do not fall in any of these):

common "blind" medium/big developer or publisher:

These companies have been making games for multiple plarforms and/or PC and have established themselves in the business for the benchmarks in their games. As the hardware was getting better in raw power with a resul of better graphics and sound. It is understandable that a though that the games they will release will be much better than the ones they did last generation, that they can trully realize their visions and have less limitations. They see themselves as "evolving". It is not  sin but simple logic: "you have the budget to fully use high powerred hardware, why not use it"?.

With the Wii not being as powerful in raw power, it collides with their business and game development strategies.Whan a company falls into the logic that better hardware = better games, they do not see the Wii as a huge opportunity for them. This is why they do not release games for it or the games they released.... well... you know better than I. Because of the bad sales or weaker than the HD counterparts they blame the Wii gamer and do not learn from the feedback, they just don't care to do so because they do not see a common Wii gamer in their list of customers

If we change the term "Game" to "Software Application" that does a job, if your software does not sale it's because it does not perform the job that is intended to do in the way the consumers want, so it's your fault, not the customers.... And the Irony is: a game is a Software Application

This is not the case with handhelds because is a different model than consoles. 

 

common "blind" small developer or publisher

These companies do not have the same budget and resources to directly compete agaisnt the medium or big ones and they games are relatively "under the radar". These companies in order to start growing are starting small, with small hardare requirements and as many platforms as possible. These companies have a desire to grow (which doesn't?) and have a known place in the market as a great innovative game creators. The most common and logical approach is to start small and then evolve with each iteration of grouth.

The Wii has become, for many, the best step towards that goal, chaper to develop, new kind of customer, innovatice control mechanism, and taht the big/medium companies have not exploided it yet, so they have a better chance to grow. However, there is also a logic that better harware = better games, and because they see the Wii as their stepping stone they make the Wii game like they would do for an HD with the difference of motion controls. This in result has a gave with an overall quality better than the ones released by the "big" companies, but perform poorly in sales because they do not want to see the values these new customers have. They based on assumptions.

 

There is a common feature taht a few companies share, no matter the size. I they see the wii as the platform for easy income (profit) with poor excuses of games they label as "casual"... we have shovelware

I suspect if anything the Wii would allow certain niche developments to occour for consoles, but in reality its probably prolonging the death of a lot of poor business practices. I would say that theres a clear distinction between those who get it and those who don't and the developers in the latter category will find themselves pushed out of any console platform, the HD consoles just make that process a lot quicker. The shism in the market between the Wii and HD consoles limited the market for many games and caused the pain to come quicker and harder, otherwise the painful losses would have come later. The Wii accellerates the pain for the large developers/publishers and delays it for the smaller ones.

A game developer like Valve, Bethesda, Epic, Infinity Ward could be successful on pretty much any platform so to blame the platform for the success or failure of a game is pretty asanine. Whether a platform is crowded or not, whether a platform is expensive or not to create on, these things don't really matter for the truely successful developers. The thing with creative content like with movies, music, games is that the best tends to rise to the top and anything that the market doesn't aprove of sinks very rapidly to the bottom.

Innovation is irrelevant, either the game is good or it is not. A game isn't made better because it is innovative, it is made better because its a better game to play. If a game is better because of the Wiimote and more people find enjoyment from it then in that case the Wiimote is a successful interface for that game. Looking back on the innovative games, often aside from a feeling of nostalgia the games which last the test of time are the games which nail the fun to play aspect and are not praised for their innovation. A successful innovation has little shelf-life looking backwards as other games tend to incorperate the successful elements into future games.

 



Tease.

While I agree with your sentiment, it really makes me upset that so many devs are too worried about winning their pissing contest in the graphics department to actually try with the Wii.

But, that's why I bought Madworld, The Conduit, Zack & Wiki, etc. It is also why I'll buy a few of the upcoming horror games and Monster Hunter Tri. Plus, the were and hopefully will be great games respectively.



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What i still don't understand is why a videogame industry doin' all its "blockbusters" games for the PS2 for nearly six years has suddenly a problem with games in SD, and nearly the same kind of budget...

The PS2 was a very limited console (not that much power, and hard to program), and still, more than 130 millions people were glad to play it, many of its games are considered all-time classics and collected incredible reviews, and nobody in the industry had a word to say against it as a market leader... or nearly so...

Theres a "double standard" here i still don't get, and if PS2 fans still have found memories of all their favourite PS2 games, why don't they believe a console like Wii, with enough power to give some of the best graphics possible in SD, is a great system with a lot of potential?

And about the game dev's: we all saw they needed time to get used to the new tech of the wiimote... if Wii was also HD, the development time and the games budget would have exploded, and publishers would have been too afraid to take ANY risk, or test ANY new idea...

I mean c'mon: it's already the case with a "SD Wii", offering a very affordable dev' budget !!!

Instead, many people in the industry prefer to make games 2 or 3 times more exepensive, hoping they will all be million sellers to get the same kind of profits as previous gen...

It doesn't make sense, as only 60 X360 games, 30 PS3 games and maybe 40 or 50 other multiplatform games have done so this gen: this is suicidal, and this doesn't leave any room for "niche games" and "cult classics" with a limited appeal to the mainstream markets, both "hardcore" or "casual"...

And if a game fails, EA, Activision, Ubisoft, Capcom, Konami or Squarenix may balance the loss with the the profits of other games in their catalog: but what about all the smaller teams out there?

They just can't afford it... but still don't view Wii as a viable alternative, so what can we do?




 

"A beautiful drawing in 480i will stay beautiful forever...

and an ugly drawing in 1080p will stay ugly forever..."

The Wii is taking no bullet.

It's about the blockbuster model that the games industry has itself stuck in. Even to differentiate on the Wii they will still have to throw more money at better art, more programmers and more marketing dollars. The Wii has fixed none of that. It just started the bar a little lower.

The Wii is not some martyr from the Nintegods to save the industry. It's a platform that many own making it more likely to garner sales for their software. However given the splitting of demographics and multiple console ownership not even necessarily so.



I've always mantained that the 'failure' of the PS3 was a very good thing. If it had sold like the previous playstations then next gen we would have been looking forward to $900 consoles and $80 games and nothing but CODs, MG and other big games by only Ubisoft, Konami, Capcom and Activision.



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puffy said:
Montana I'm just giving my personal experience, if you have more evidence either way, I'd be very happy to know. I think when Nintendo says the market is shrinking, with the amount of data they collect, they probably know what they're talking about and this is something I've observed that may prove it.

Could be wrong of course but it's my observation.

I noticed that myself a little bit, many people having more then one PS2 and being a bedroom device and PS1 being the only one in the house and being a living room device and less reason to get everyone their own.  That and the fact that the PS1 slim didn't have the effect of PS2 slim which was many people went out and bought a PS2 slim that already owned a PS2 phat while PS1 slims went unsold at many places.

The other obvious point of last gens "growth" console units sold is there were three major companies with three very different consoles instead of just two which probably increased the number of total console sold since some people would own all three instead of both the previous gen.



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I still sometime don't understand the comments concerning the Wii.
There's no denying adding the Wii mote and making games like Wii Fit or Wii Sports was indeed creative and going outside of the traditional venues.

However when the people that keep mentionning that creativity are the sames that keep asking for a new Zelda, a new Mario, a new Kirby, a new kid icarus I start to wonder.
Why are you asking for one more iterations of decade old franchises if you are really looking for something different that is creative ? That does not make a lot of sense....

Shoudn't you instead be asking for Nintendo to take risks and work on new IPs ?



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !