Munkeh111 said: Thanks for that. Won't some money be saved because the early work on a new IP won't involve many people, just some artists working on ideas before the real numbers are needed for coding? |
Nope. Because a new IP requires almost a full size team working in longer pre-production times. You can spend alot of time making something that isn't fun because it may take six months of dev time before you can honestly critique it. You then either scrap it and start over, or spend more time evolving the current architecture into something that might be fun. It's hard to make a judgement on something that is half done, creating original content can be a giant black hole of development. This is why you see games like BioShock take up to 5 years.
Creating art by itself gets you nothing, creating code by itself gets you nothing - everything must be built in tandum, cross discipline - and the less people you have, the slower this process becomes. More games than you could count have failed to make it to production because the ideas for the game, for one reason or another, fail to come together in a reasonable amount of time. Had 2K not come in and fund the last part of BioShock (even though they pretty much raped Irrational Games in the process), BioShock would have never been made it to the shelf - even though it had been in development for years.