Collectors editions collect gamers cash
Admit it.
You've shelled out extra dough to buy the collector's edition of some super hyped game. It's okay. I'll bet there were very good reasons to pay extra for the same game.
Sure, that Master Chief helmet looks good proudly displayed for the world to glory in all your nerdiness.
Hey you don't have to explain to me why your Lancer is the coolest thing you could get your hands on.
And my personal favorite. If you've got 17000$ to drop on a video game "collector's edition" then by all means don't let me discourage you.
But seriously, what's with the collector's editions? I bet that Call of Duty: World at War canteen has really coming in handy for some parched gamer. (okay I admit, I fell for this one) Here's my problem. Collector's Editions are just a snazzy way for publishers to make a little extra coin off of three types of people.
1. Those with too much disposable income.
2. Those without disposable income but some likely OCD need to own the "cool version"
3. Parents who either don't know or don't care that their kids are in fact spoiled.
No matter how you slice it in all comes off a little elitist (which I guess is the point).
Let's take a brief tryst down memory lane. This list is by no means complete but take a look at my collector's edition timeline.
1998 - Legend of Zelda: Ocarina of Time
2002 - Metroid Prime
2004 - Halo 2
2005 - Doom 3, Resident Evil 4, Call of Duty 2, Perfect Dark Zero
2006 - Bully, Final Fantasy XII, Hitman: Blood Money
2007 - Spider-man 3, Madden NFL 07, Halo 3, Mass Effect
2008 - Far-Cry 2, Fable 2, Call of Duty: World at War, Devil May Cry 4, Fallout 3, Gears of War 2, Grand Theft Auto 4, Resistance 2, Tales of Vesperia
2009 - Resident Evil 5, Halo Wars, X-Men Origins: Wolverine, more to come
Things started slow enough. The Ocarina of Time collector's edition was simply a gold cartridge that if memory serves did not cost extra. A couple of other established franchises started releasing some limited edition stuff but by 2008 it seems like every game now featured a more expensive version of itself. Personally, I blame Halo 3. That helmet proved to gaming companies that they could hype their game, add a hunk of plastic and charge ridiculous amounts of money and people would pay it.
I anticipate this fall/winter season will feature just as many if not more overpriced collector's editions.
Since they'll never go away, I'd like to see some value added to the collector's edition. The following, in no particular order, are my suggestions.
1. The games' soundtrack.
2. Free access to every forthcoming DLC
3. Sweet art books
4. Discounts on future games in the franchise
The one thing I absolutely don't want is for studios to put additional in-game content reserved exclusively for CE buyers. That's just lame. If we're paying between 50 and 60 bucks for your game don't you dare stiff us.










