| Slimebeast said: My average is $30, so I even out you two. $60+$60+$30 = 150 = $50 per game |
congradulations. You're still doing it wrong.
| Slimebeast said: My average is $30, so I even out you two. $60+$60+$30 = 150 = $50 per game |
JEDE3 said:
congradulations. You're still doing it wrong. |
You're kinda like BMike, not much use to argue with u.
Slimebeast said:
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I edited my post with the numbers for my 360 section.
And a game like Final Fantasy which will be selling well far into the year will not get a price drop until its Greatest Hits/Platinum Hits release. Of course, in Europe everything drops fast in price regardless of how well it's selling.
If anything is great value for your buck, it's Bethesda games and their DLC.
An Oblivion or Fallout 3 DLC could give you 5-10 hours worth of play (minimum) for only 800pts/$10!
That's very cheap compared to a game like Star Wars The Force Unleashed, Heavenly Sword, Prince of Persia or whatever that gives you 10 hours for $60.
| Slimebeast said: If anything is great value for your buck, it's Bethesda games and their DLC. |
mibuokami said:
Beaten to the punch! The man speaks sense. While I doubt Crystal Tools will be licensed the way Unreal Engine is, the engine does save tremendous cost on all future titles. Although I'm pretty sure Square is still pretty bruised by the massive development cost. This game really needs to break10 million sales just to see a reasonable return of investment. |
Well i was going to say smething along these lines
Nobody's perfect. I aint nobody!!!
Killzone 2. its not a fps. it a FIRST PERSON WAR SIMULATOR!!!! ..The true PLAYSTATION 3 launch date and market dominations is SEP 1st ![]()
Retailers pay $48 for a $60 RRP game.
Source - Invisible Walls episode 66.
Saw a small debate on that, not sure if there are any sources that conflict with that figure? Also I'd assume SE arn't going to pay full royalties, as they would have got something from Sony for Japan exclusivity and something from Microsoft for porting the game? That's just speculation though so should be ignored :P.
There'll be a collections edition to bring in some extra money though.
| jammy2211 said: Retailers pay $48 for a $60 RRP game. Source - Invisible Walls episode 66. Saw a small debate on that, not sure if there are any sources that conflict with that figure? Also I'd assume SE arn't going to pay full royalties, as they would have got something from Sony for Japan exclusivity and something from Microsoft for porting the game? That's just speculation though so should be ignored :P. There'll be a collections edition to bring in some extra money though. |