JEDE3 said:
invetedlotus123 said:
TheSource said:
I don't think FFXIII cost $100 million. I could see $50 million. But its releasing on Xbox 360 and PS3. It is going to do 5-10m worldwide so it will be profitable pretty easily.
For an average $60 PS3/360 game, a third party gets $35 back in the USA for the first 200,000 copies, then more after 200,000, more after 400,000, more after 1,000,000 from what I've been told.
So the first 200k is $7m, the next 200k is $7.2m, then next 600k is $22.2m, the next 1m is $38m etc. So you can make $72.6m or so if you sell a million copies. That means if the development is $50 million then they're fine. The port probably adds another couple million, and I would expect it to have a big ad campaign. But it should be profitable week one in Japan - what it sells outside of Japan is gravy.
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How will they'll go getting more from each copy as they sell more? They just get increasing their price to retailers?
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No, what the source said didn't make sense to me but how it would work (theoretically) would be like this we have 60 dollars. 12 gone to retail alone. so 48 dollars. Console manufacture take out 5 to put their game on their console. So 43 dollars. materials... ect ect... anyway, Publisher would take the most out then after recouping their cost they take less and give royalties to the dev. But SE are publishers and dev... so... |
There is no game that sells all it's copies at $60. $50 is more reasonable, meaning retail buys them for $40 tops.
Sony actually takes $10, and the distributor+transport+package is easily $5 ---> only $25 in revenue per copy is left to split between publisher and developer.
(this is no criticism at your numbers, but a continuation, because you are closer to the true numbers than the other guys in the thread)