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TheSource said:

I don't think FFXIII cost $100 million. I could see $50 million. But its releasing on Xbox 360 and PS3. It is going to do 5-10m worldwide so it will be profitable pretty easily.

For an average $60 PS3/360 game, a third party gets $35 back in the USA for the first 200,000 copies, then more after 200,000, more after 400,000, more after 1,000,000 from what I've been told.

So the first 200k is $7m, the next 200k is $7.2m, then next 600k is $22.2m, the next 1m is $38m etc. So you can make $72.6m or so if you sell a million copies. That means if the development is $50 million then they're fine. The port probably adds another couple million, and I would expect it to have a big ad campaign. But it should be profitable week one in Japan - what it sells outside of Japan is gravy.

Are you excluding marketing/advertisement costs?

 

I think $50 million is a lowballing figure. Development of the Crystal Tools engine originaly started in the Playstation 2, then transcended to the PS3. With FF12 costing $40m like some users said earlier in this thread, I doubt after developing a whole new engine on arguably the most difficult console to create software, costs only increase...... 25%



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."