Slimebeast said:
Yeah right. Impossible. That all sounds nice and all with your numbered 1-6 list, but how do you explain that the publishers have so low profits? I have heard no one even try to explain this. People are just fantasizing numbers here. SQnix can be easily compared to Take Two, who has GTA4 as their mega game, selling +10 million. The same principle should be there - if FF can get $45 then GTA should be too. But we all know Take Two has been losing money for years. Not even the GTA release quarters are profitable - despite people claiming publishers rake in $40-45 per copy from the first shipment. SquareEnix has low profit margins as well. |
Easy: Its not the games you hear about which kill a publisher, its the games you don't. Whether they sell poorly, don't show up on peoples radar or are cancelled before release. EA Had R+D of 1.3B last year, purely software development costs for example. You can't look at the games which people like to point out as profitable, you have to look at the big picture.
Tease.








Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."