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Forums - Sales Discussion - "Resource shift to the Wii"

Erik Aston said: You'd have to look at Ubi's 360 sales from a year ago.
Yeah, I did, and all Ubi had out then for the 360 was King Kong, which was barely moving 20K units in January 2006. Subtract it from the January 2007 Ubisoft totals for the 360, and you still get a much higher number of Ubisoft games for the 360 sold than you do for the Wii. Seems like a pretty dodgy article to me...



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HappySqurriel said: I'm going to use my list from another thread: ... Now, using the 500,000 break even number from Namco-Bandai, most of these publishers will have lost money producing games for the PS3 ... So which platform will be losing support in 1 year?
Great point Happy - completely correct. And don't forget that: - PS3 games could cost 2-10x as much to develop as Wii titles - games will continue to sell as the console base increases With the Wii selling 2-3 times as fast as the PS3, it makes the argument even more convincing. The only way this can turn around, is for the PS3 to outsell the Wii by 2-3x.



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Nocturnal is helping companies get cheaper game ratings in Australia:

Game Assessment website

Wii code: 2263 4706 2910 1099

Even though everyone here is saying that 3rd parties are doing "great" for the Wii, they are only doing "great" compared to the PS3, but not the 360 in the US. Let me get some numbers after bit to show this. Also, the VAST majority of 3rd party games in Japan have bombed or near bombed. Don't quote me, but I dont think a single 3rd party game has reached 100k yet in Japan. Just a quick note.....Red Steel has yet to sell 500k in Japan + US combined. GRAW outsold that in the US alone in 1 month. Guess thats why the next Splinter Cell is 360 exclusive, hunh?



Back from the dead, I'm afraid.

Only 3rd party wii title to hit 100k in japan is Dragonball Z accoding to vg's dbase so far, but I think it's outdated (no offence ioi) Look at the list of Wii games released so far and tell me how many of them are for Japan's audience? Elebits is still technically an FPS game. Last time I checked, FPS and western games sold like crap there, which is a major chunk of the wii's library at this point, outside of Nintendo's own titles (Zelda was designed for the western crowd in mind, look at it's sales in comparison to NA). The 360 caters to a specific crowd, like it or not, mainly FPS, sports, racers, and now western rpg's. It has few eastern RPG's to coming up, but I expect them to sell worth crap, it's not the 360's target audience. Yes I'm saying that I expect Blue Dragon to do poorly, at worst as bad as Viva Pinata. I think Eternal Sonata will do about the same if not slightly better. Or then again maybe the 360 audience will be starved for an jrpg, who knows for sure, we're all guessing here. The 360 will always be ahead on those 4 categories, probably ahead of the PS3 as well. Those good titles for those genres are going to always sell very well, but when they vary outside of those genre's, sales suddenly drop substantially. The Wii's best strength is a "jack of all trades, but master of casual/nongamers". It will probably always be "second rate" for those serious genres, since it was not tailor made for it, and it's audience will be a wider variety of people with different tastes with substantially less focus than the 360/PS3. But because of that variety it will have a different selection of games and exclusives that the 360/PS3 won't, making it the "popular 2nd" console for those gamers. I don't see the 360 having any chance at a lion's share of the market, the console simply wasn't designed for that in mind, IMHO. And btw, comparing Red Steel to GRAW is like comparing a koopa troopa to bowser, it ain't right. ;) Would you really expect Red Steel, with it's bugs (no patches allowed) to do that much better on the 360? I enjoyed the game, but mainly because of the controller. I expect the 360 to get the most NA support, some mediocre support from europe, and only the occasional title from japan. I expect PS3 to get a medium level of support all around, but I don't see them holding onto a large share of developers anywhere like before. I expect the Wii to dominate in Japan, weak in NA's serious games (because of our gaming preferences) but strongest in casual/nongames, and doing mediocre in Europe as well. It would help if we could get consistent reviews on Wii games as well. :-/ Tiger Woods 07 (55-83) SSX Blur (52-85) Red Steel (40-75) Sonic (55-86) Elebits (51-85) Madden 07 (56-90) Excite Truck (60-90) Trauma Center (60-95) Rayman Raving Rabbids (50-90) Call of Duty 3 (30-96)



Nobody is crazy enough to accuse me of being sane.

mrstickball said: Even though everyone here is saying that 3rd parties are doing "great" for the Wii, they are only doing "great" compared to the PS3, but not the 360 in the US. Let me get some numbers after bit to show this. Also, the VAST majority of 3rd party games in Japan have bombed or near bombed. Don't quote me, but I dont think a single 3rd party game has reached 100k yet in Japan. Just a quick note.....Red Steel has yet to sell 500k in Japan + US combined. GRAW outsold that in the US alone in 1 month. Guess thats why the next Splinter Cell is 360 exclusive, hunh?
Here is a fair comparison:
XBox 360 third party games as of february 2006: (XBox 360) Call of Duty 2 - Activision - 837,000 (XBox 360) Madden NFL 06 - EA - 456,500 (XBox 360) Need for Speed: Most Wanted - 342,000 (XBox 360) Condemned: Criminal Origins - Sega - 206,750 (XBox 360) Dead or Alive 4 - Tecmo - 170,750 (XBox 360) Quake 4 - Activision - 170,250 (XBox 360) NBA Live 06 - EA -157,750 (XBox 360) NBA 2K6 - Take 2 - 152,000 (XBox 360) Tiger Woods PGA Tour 06 - EA - 142,500 (XBox 360) Gun - Activision - 138,250 (XBox 360) Fight Night Round 3 - EA - 122,500 (XBox 360) Full Auto - Sega - 54,000
The XBox 360 did have better third party game sales, but I think it is fair to say that the XBox 360 at this point in time had much higher quality third party releases and much weaker first party games ... To demonstrate my point on First Party Games (Microsoft as of February 2006): (Wii) The Legend of Zelda: Twilight Princess - Nintendo - 1,419,750 (PS3) Resistance: Fall of Man - Sony - 579,250 (XBox 360) Perfect Dark Zero - Microsoft - 452,500 (Wii) Wii Play - Nintendo - 406,250 (Wii) Warioware: Smooth Moves - Nintendo - 376,000 (XBox 360) Project Gotham 3 - Microsoft - 267,250 (Wii) Excite Truck - Nintendo - 210,500 (XBox 360) Kameo: Elements of Power - Microsoft - 174,250



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HappySqurriel said: Hus said: a year from now they all will be droping that support. 3rd party aint selling to great on the Wii. I'm going to use my list from another thread: (Wii) Rayman Raving Rabbids - Ubisoft - 375,250 (Wii) Red Steel - Ubisoft - 335,500 (Wii) Madden NFL 07 - EA - 311,250 (Wii) Super Monkey Ball: Banana Blitz - Sega - 267,250 (Wii) Call of Duty 3 - Activision - 251,250 (Wii) Marvel: Ultimate Alliance - Activision - 207750 (Wii) Trauma Center: Second Opinion - Atlus - 172,000 (Wii) Dragonball Z: Budokai Tenkaichi 2 - Atari - 134,500 (Wii) Need for Speed: Carbon - EA - 128,250 (Wii) Tony Hawk Downhill Jam - Activision - 123,500 (Wii) Elebits - Konami - 114,250 (Wii) Rampage: Total Destruction - Midway - 95,500 (Wii) Sonic and the Secret Rings - Sega - 88,500 (Wii ) Super Swing Golf - Tecmo - 69,250 (Wii) Rapala Trophies: Pro Tournament Fishing - Activision - 68,750 (Wii) Metal Slug Anthology - SNK - 64,750 Between Japan and Europe you can (probably) double the numbers on most of those games for worldwide sales ... Now, when you look at total development cost for most of those games as compared to sales the vast majority of those games would have broken even or turned a profit. Now look at the PS3's sales (PS3) Madden NFL 07 - EA - 335,250 (PS3) Call of Duty 3 - Activision - 212,000 (PS3) Need for Speed: Carbon - EA - 185,500 (PS3) Fight Night Round 3 - EA - 168,250 (PS3) Marvel: Ultimate Alliance - Activision - 160,000 (PS3) Tiger Woods PGA Tour 07 - EA - 113,000 (PS3) NBA 2K7 - Take 2 - 111,500 (PS3) Tony Hawk Project 8 - Activision -112,000 (PS3) Ridge Racer 7 - Namco - 98,500 (PS3) Blazing Angels: Squadrons of WWII - Ubisoft - 76,000 (PS3) Full Auto 2: Battlelines - Sega - 75,500 (PS3) Virtua Fighter 5 - Sega - 56,750 (PS3) Major League Baseball 2K7 - Take 2 - 34,750 (PS3) Sonic the Hedgehog - Sega -33,250 Now, using the 500,000 break even number from Namco-Bandai, most of these publishers will have lost money producing games for the PS3 ... So which platform will be losing support in 1 year?
wow. Almost every game seen on both the PS3 and the Wii sells better on the Wii. And the top third party sellers on the Wii are actually exclusives(or close to it. I wanna see you play Rayman on other platforms)! And the rabbids. It is doing so well! I want to see a full blown platformer starring the rabbids. I love rabbids!



3rd party games sell better on the Wii because there are so many more Wiis sold. If the PS3 had near 6 million users, 3rd party games would sell much better than the Wii. Not a great argument for a PS3 fan though, since there just aren't that many users, so it's not much of a valid excuse. The Wii could also sell 700,000 Rayman Raving Rabbids games if it had twice the user base...but it doesn't, so meh. Anyway...I think E3 will be very interesting for Nintendo. Many new game announcements and info, although I can't see the bulk of these games coming out til 2008.



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Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

http://news.spong.com/article/12086?cb=404 If that isn't a resource shift I don't know what is...



People are difficult to govern because they have too much knowledge.

When there are more laws, there are more criminals.

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And another PS3 exclusive lost... http://gamernode.com/News/2320-DMC-4-No-Longer-PS3-Exclusive/index.html



Fishy Joe I already started a thread on DMC4 on 360...



People are difficult to govern because they have too much knowledge.

When there are more laws, there are more criminals.

- Lao Tzu