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Forums - Nintendo - Why Wii is the console with the most value

puffy said:
Destroyer_of_knights said:

 

Well I bolded all the issues in that post.. It's ok for you to see less value in Wii and I can see where you're coming from especially with having the blu-ray player built in, that's a big benefit to you. However that's what it is. It's a benefit to you, one which you say frequently that many people like you would like but in fact many more would prefer Wii Fit to having blu-ray.

You also said "I mean just buy looking at forum chatter of games people want and are coming this year ... " Well yeah the few tens of thousands of people frequenting forums.. I'm sure there are many also trumpeting Ubuntu but take a look at Linux's marketshare. I'm glad you enjoy your PS3 and find it a worthy purchase but I'm taking on a more encompassing, consumer/market orientated approach to my argument.


For many years I was regular reader of Slashdot. If one used the talk around there as a gage of operating systems one would get the impression that marketshare for OSes goes:

  1. Linux
  2. Mac OS
  3. Other Unix variants
  4. Various vapourware OSes
  5. ?
  6. ?
  7. ?
  8. ?
  9. ?
  10. Windows

The point being that you are absolutely right, you can't judge anything by gaging internet chatter other than what interests the people who hang out where you do.



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WereKitten said:

I really hoped this thread went the other way :)

Everything falls apart as soon as foggy concepts such as "value" and "benefits" are clarified.

That's why he defined it. Value=benifits-cost (or is it divide?). His claim is the Wii is giving the most value. Since the Wii was sold out for two years, it makes sence.

More sales means higher perceived subjective value by a greater number of people. This is the obvious hypothesis part, as is obvious that many people bought the Wii for Wii Sports and WiiFit and MarioKart.

Then comes the weak logic deriving something from this obviousness. This perceived value does not necessarily translate to real value, nor does it generalize to an "average value" over the whole market, because no such thing makes sense. Value is always specific to the target, thus comparing sales over different target markets makes no logic sense to determine it.

How does "average value" not exist? To say average value does not exist (since we are defining value) would be to assume that averages do not exist or matter. Average value would be the each target's value divided by the number of people effected (in this case, those who bought a Wii). That is really what the OP is looking at.

Also, since the Wii was sold out for two years, there was definatly a lot more value in it in comparison to the other consoles.

In bold



The numbers have spoken.



The only reason those games sold so well is because the Wii itself is the best selling console this generation. And the reason the Wii sold that much is because it appeals to family and adults more than core gamers.



CatFangs806 said:
The only reason those games sold so well is because the Wii itself is the best selling console this generation. And the reason the Wii sold that much is because it appeals to family and adults more than core gamers.

And why does the Wii appeal to those families and adults more than core gamers?  Because it has those games that sold so well. 

 

They are connected.



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I agree that the Wii is the console with the most value, but that's because I prefer the product. It having the best selling games is not a factor in it's value as far as I'm concerned at all though. I like Mario Kart because I like Mario Kart. It being in the top ten in sales every week does not make the Wii, or the game, more valuable. Also, I really enjoy certain games like Excite Bots: Trick Racing and Blast Works that didn't sell well at all. My enjoyment isn't limited because of their horrible sales. This goes for anything. I'd rather listen to Helloween than Britney Spears any day of the week.

Basically what I'm saying is this. People like what they like and may not like the same things as you or I do. While I might not care for GTA, there are many people that like it. On the flip side of that coin, as great as I think that most of Nintendo's games are, some people might not like something like Wii Sports at all. What is valuable to one person might not be valuable to another. That is all.



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Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

To sum this topic up in a few sentences:

1. People demand the games/experiences and not the console itself
2. People demand the Wiis unique experience and games the most
3. Therefore the Wii sells the most and the high selling titles in the library prove that they are the games causing the high demand and this shows from their sales numbers.

Is that right?



Tease.

i find the wii to have relatively little value. especially when i compare to the 360.



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Your reasoning astounds me, as it makes no sense.



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I met her in a club down in old Soho,

Where you drink champagne and it tastes just like coca cola,

C-o-l-a, cola.

She, walked up to me and she asked me to dance,

I asked her her name and in a dark brown voice she said;

Leela, L-e-e-l-a, Leela, Lee, Lee, Lee, Leela

Leeeeeeeelaaaaaaaa

your analysis is wrong, it's not because a game sells a lot that the console itself has a high value... this could just mean that the people like the console... but there is only that game on it that they like?

the real factor is the tie ratio (which you did refer to). This shows how much enjoyment (measured in quantity of games bought) customers get from their console. However this means that you should also consider all the aditional extras of the others in there too.

But one thing is true, the Wii has the most value, because it's the only one with nintendo games on it... and that's always be the case (look at gamecube sales, lots of games at 30% + tie ratio, all nintendo, you could buy only nint games the whole gen and be above the tie ratio of a nint console for the gen).



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