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WereKitten said:

I really hoped this thread went the other way :)

Everything falls apart as soon as foggy concepts such as "value" and "benefits" are clarified.

That's why he defined it. Value=benifits-cost (or is it divide?). His claim is the Wii is giving the most value. Since the Wii was sold out for two years, it makes sence.

More sales means higher perceived subjective value by a greater number of people. This is the obvious hypothesis part, as is obvious that many people bought the Wii for Wii Sports and WiiFit and MarioKart.

Then comes the weak logic deriving something from this obviousness. This perceived value does not necessarily translate to real value, nor does it generalize to an "average value" over the whole market, because no such thing makes sense. Value is always specific to the target, thus comparing sales over different target markets makes no logic sense to determine it.

How does "average value" not exist? To say average value does not exist (since we are defining value) would be to assume that averages do not exist or matter. Average value would be the each target's value divided by the number of people effected (in this case, those who bought a Wii). That is really what the OP is looking at.

Also, since the Wii was sold out for two years, there was definatly a lot more value in it in comparison to the other consoles.

In bold