By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Will more cashflow get Nintendo to release a graphically = system next gen?

vonboysp said:
sguy78 said:
Smashchu2 said:
To answer your question OP: Defiantly not.

One of the reasons the Wii is successful is that it was not focused on graphics. Nintendo though Sony and Microsoft were overshooting the market. It turns out they were right. Nintendo has been successful with less graphical horsepower where Sony and Microsoft have not. I doubt Nintendo will take a step back.

I don't think coming out with a graphically stronger console is taking a step back.

i think it is in a way. the hd's consoles power is more of a liability than a asset because most concumers don't care about pretty graphics, and don't want to pay extra just for that.

I would agree, if the price was out of control like the PS3.



Around the Network

Nintendo will have a machine as powerful as the others because the others will have machines only as powerful as Nintendo's.



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The old smileys: ; - ) : - ) : - ( : - P : - D : - # ( c ) ( k ) ( y ) If anyone knows the shortcut for , let me know!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom! 

They will get whatever performance 20-25W gives them is my educated guess. This is because a small and discrete form factor is important to them, and the Wii 2 will be a continuation of that design philosophy.

So No HDD (Flash yes)
Perhaps a slow spinning BR/HD-DVD drive (no movie playback)
and say 1024MB of Ram
Along with a modestly clocked 2/4 core PPC CPU and a modest ATI GPU (Whatever goes for modest at the time, probably IGP levels, i.e. 7W or so)



Tease.

sguy78 said:
Joelcool7 said:
sguy78 said:

Still, every other console Nintendo released previously was at or near the top as far as the power aspect was concerned. Well, Nintendo doesn't have to worry about their resources right now; and being that they make minimal bad decisions financially,

Alright well I have to point out that the NES/SuperNintendo were both graphically inferior to the competition and the GameBoy has always been way graphically inferior to the competition. The Nintendo 64 and the GameCube were the first two platforms in Nintendo history to sport superior hardware specs to the competition.

Now of course many argue that GameCube couldn't handle the visuals of the X-Box but I think RE4 proved that it was capable of alot more then it got credit for. But if you look at Nintendo's past especially the GameBoy versus GameGear the GameBoy:Colour VS GameGear then the GameBoy:Advance versus  that current generation of game consoles or even the DS versus PSP.

Nintendo has always been an innovator. N64 was simply innovating making the jump to 3D first. The Wii leading the way with motion controls, the DS with touch screen gaming etc...etc...

Where do you get that the NES and SNES were both graphically inferior to their competition?

The Sega MasterSystem was widely believed to feature superior graphical power to the Famicom (NES) and the Genesis is also widely believed to have been more powerful then the SNES. Of course you may mention StarFox and other games that utalized the chip set created to bring us spiffier graphics on the SNES. But in the end both platforms were inferior to the competition!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

Joelcool7 said:

The Sega MasterSystem was widely believed to feature superior graphical power to the Famicom (NES) and the Genesis is also widely believed to have been more powerful then the SNES. Of course you may mention StarFox and other games that utalized the chip set created to bring us spiffier graphics on the SNES. But in the end both platforms were inferior to the competition!

Blast processing, heh? Nice marketing that was.



Around the Network

i just rememberd MK 2 snes version versus genesis..no...(remembers SSFII too..)..no.



Joelcool7 said:
sguy78 said:

Where do you get that the NES and SNES were both graphically inferior to their competition?

The Sega MasterSystem was widely believed to feature superior graphical power to the Famicom (NES) and the Genesis is also widely believed to have been more powerful then the SNES. Of course you may mention StarFox and other games that utalized the chip set created to bring us spiffier graphics on the SNES. But in the end both platforms were inferior to the competition!

No no no.  I'm not going to cover the Master System as I'm not too familiar with it and don't currently feel like doing that research; but the SNES was WAY more advanced than the Genesis.  I mean, it's not too surprising, considering that it came out two years later.  

I've quoted a large section from a great article below, but the short version is that the Genesis was good at being fast (like its mascot), but the SNES completely owned it at everything else (like its mascot?).  

http://www.kombo.com/article.php?artid=10238&pg=4

 

"The Super NES/Super Famicom was a first in terms of hardware design. Gunpei Yokoi started what would become an industry hardware design standard when he designed the console. It would also become a flaw for Sega to exploit in advertising. The Sega Genesis had a 7.61 MHz Motorola 68000 processor at its core. At the time, this was fast for a console. The Genesis had pure processing power, and a separate 8-bit chip to handle the music and sound effects that was known for its distinct use of FM synthesis, made famous by 1980's pop music for its distinctively "metal" sound. For that year and a half on the market, Sega's visuals were undeniably superior compared to the NES's ancient capabilities, and the Turbografx's 8-bit processor with supporting graphics chips that NEC falsely advertised as a 16-bit core. The Genesis sound was also the best on the market at the time, and even though superior sound chips were on the horizon, many people still loved the Genesis's distinct sound. 

"In comparison, the Super NES seemed like a slug when you looked at the specs alone as its core processor was only 3.58 MHz. The key to the setup was that Yokoi had designed the machine to be based on the performance on its companion chips, known as PPU1 and PPU2 (Picture Processing Unit). These two graphics chips functioned in tandem with one-another to let the Super NES perform built-in, hardware-based sprite manipulation effects that the Genesis could only dream of, such as sprite scaling, sprite rotation, distortion, multiple background layers, fog, transparency, and the legendary Mode 7 scaling and rotation combo effect that allowed for a flat background to be laid down and scrolled in a way that provided a mock 3D environment. On top of that was a difficult to program for, but ridiculously high achieving custom eight channel Sony sound chip known as the SPC700. 

"Using samples rather than synthesis, the SPC chip was capable of delivering anything from an orchestral score to heavy metal, to bongos and haunting choir voices, along with clean, clear voice samples courtesy of its low pass filter. For years, the music that would be squeezed from this console would be unrivaled, and is still loved today. Each machine had its strengths and weaknesses. The Super NES could pump more sprites and colors (256 versus the Genesis' 65), but it suffered from a chronic slowdown problem with large or fast moving objects due to the underachieving processor. This caused fast arcade style games to suffer, and those happened to be the Genesis's specialty. First generation games such as Gradius IIIshowed this all too well with the game sometimes even suffering from sprite flickering, a symptom that was supposed to have died with the NES. The Genesis could move things at insanely fast speeds with no expensive cartridge expansion chips, but it couldn't do much else with them which caused more frames to be needed, which in turn, caused memory ROM sizes in the cartridges to go up. Also, it was far more expensive to build special Genesis cartridges with performance enhancement chips than it was for the NES. Performance enhancement chips for the Super NES merely were used to boost the machine's clock speed, while the Genesis needed expansion chips in cartridges that would allow it more powerful graphical manipulation tools. This was far more complicated and expensive than a simple co-processor speed boost." 



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The old smileys: ; - ) : - ) : - ( : - P : - D : - # ( c ) ( k ) ( y ) If anyone knows the shortcut for , let me know!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom! 

Joelcool7 said:
sguy78 said:
Joelcool7 said:
sguy78 said:

Still, every other console Nintendo released previously was at or near the top as far as the power aspect was concerned. Well, Nintendo doesn't have to worry about their resources right now; and being that they make minimal bad decisions financially,

Alright well I have to point out that the NES/SuperNintendo were both graphically inferior to the competition and the GameBoy has always been way graphically inferior to the competition. The Nintendo 64 and the GameCube were the first two platforms in Nintendo history to sport superior hardware specs to the competition.

Now of course many argue that GameCube couldn't handle the visuals of the X-Box but I think RE4 proved that it was capable of alot more then it got credit for. But if you look at Nintendo's past especially the GameBoy versus GameGear the GameBoy:Colour VS GameGear then the GameBoy:Advance versus  that current generation of game consoles or even the DS versus PSP.

Nintendo has always been an innovator. N64 was simply innovating making the jump to 3D first. The Wii leading the way with motion controls, the DS with touch screen gaming etc...etc...

Where do you get that the NES and SNES were both graphically inferior to their competition?

The Sega MasterSystem was widely believed to feature superior graphical power to the Famicom (NES) and the Genesis is also widely believed to have been more powerful then the SNES. Of course you may mention StarFox and other games that utalized the chip set created to bring us spiffier graphics on the SNES. But in the end both platforms were inferior to the competition!

Anybody who compared the same games on each console could see the SNES was graphically superior.



I certainly hope not. Graphics-are-everything has been poisoning this entire industry for some 15 years, and it seems the way that the only way to get developers to focus on things that matter is to force them to by making a console where graphics-are-everything just isn't possible.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.

Millennium said:
I certainly hope not. Graphics-are-everything has been poisoning this entire industry for some 15 years, and it seems the way that the only way to get developers to focus on things that matter is to force them to by making a console where graphics-are-everything just isn't possible.

I just think it would help getting more games from outside developers.