PearlJam said: Listen jackass, I agree that Wii is more powerful get that through your thick head (Jesus fuckin Christ). Shader performance is something entirely different. Have you ever heard of the saying "jack of all trades, master of none" that's what your precious little Wii is.
PS3 is more powerful than 360, yet 360 can do some things better. SNES was more powerful than Genesis, but the Genesis was faster. PS2 was more powerful than DreamCast, but DreamCast could do some things better. Can you understand any of this? Just because one system is more powerful overall doesn't mean it will outperform a relatively weaker system at the function that said weaker system is better at doing.
I grew up on Nintendo systems and mostly Japanese games, so you can stop talking out of your ass about this too. You are comparing Ninja Gaiden to Riddick? This just proves that you don't know what the Hell you are talking about when it comes to shaders. Personaly I think that Ninja Gaiden was better looking too, but it used traditional rendering techniques and was polygon-heavy. I have the models and textures extracted and I can manipulate and inject them back into the game, can you? Yeah didn't think so. The reason it looked better is because those models are very high poly, and had higher resolution textures (very little to do with shaders). Riddick had very low poly models (except for the heads/faces) with normal mapping and better lighting and other things I'm sure you don't understand.
I also have just about any model you would want from AAA 1st party Wii games like SSBB, again I am looking at in-game assets. And what's this bullshit about not being able to extract them in accurate form? That only happens when you extract them with an emulator using tools like GA or 3Dripper (even then you are still extracting the actual assets). The models I have were extracted from the actual archives inside the game disc, it doesn't get much better than that. But this is probably going way over your head isn't it? Bad Girl looked fine after she was completely re-textured by some hobbyist, the in-game textures were pathetic.
Calling devs lazy and incompetent? Yeah just another stupid fanboy that has no idea about deadlines, budgets, and infrastructure that you have to follow, probably why you think the TEV is magical. Listen the only people that will back you up on this are other Wii fanboys, anybody that has a clue about this will probably just think your arguing for the sake of arguing.
btw Viper1, you seem to be on the same boat as this guy. Just because a system has more power overall and is more efficient, doesn't mean it will do every thing better. |
since when was I talking about them doing the same things to achieve the same type of look on screen? they don't work that way, the Wii's GPU does not have programmable pipelines, you simply don't code them the same way and the Wii is a more pain in the ass to work with because of it, I believe the original discussion remains that the Wii has higher potential at better looking games than the Xbox, which, even though not on topic, despite the PS3's shortcomings, has higher potential than the 360 when it comes to better looking games, so am I a PS3 fanboy too now because I think it has higher potential than the 360? the consoles you listed all ended up with the more powerful looking better in the long run, way to slap yourself in the face against your original arguments.
also, let me rephrase, my bad on the gaming resource depends on budget, it also depends on game design, that's why you have to load all the time in Riddick, not a big deal, like you said, it's low poly and smeared texture as well where gaiden is more about character model with a lot of fake effects with both not having many characters on screen at once, I suppose it's hard to compare model and texture assets when they are different types of games. I also never mentioned shader once in that entire paragraph, sigh..... why are you so fixaed on that thing is beyond me when you think gaiden looks better to start with. more effects for lower detailed models isn't exactly win, it depends on the game designer's decision I guess(same for Nintendo games, so that also becomes moot now) and that's where the Xbox's limit lies.
Btw, in a lot of games, even back in 2000 or so, a lot of the work were outsouced to Asian companies, so I still have no idea wtf you are talking about western people being better at all that stuff, you are confusing the hell out of me, get out of the box already.
yes, I'm calling PC type devs lazy and incompetent, outside of the PC realm( hell, even a lot of the western PC realm devs are lazy as fuck in their own working environment.) only the few % of them are actually able to step outside of the box, or maybe I'm wrong and only those few have more talent and the will to learn. UE2 on GCN was a joke(and UE3 on PS3 lol) yet people always use SC as a comparison, and epic is one of the big players in the PC realm. I also don't remember saying the TEV is magical, you are trying to put words in my mouth again, why do you keep doing that? my focus is simple, more powerful machines will have higher potential to produce better looking games in the long run, and that hasn't changed since day 1, I've never left that topic. For the sake of arguing, of course, if I think the Wii has more potential than the Xbox makes me a fanboy, then I guess I'm a PS3 fanboy too since I think it has higher potential than the 360, wait, I thought I can't be fanboy of 2, wtf is going on?!?!!?!
PS: Changing ingame assets is nothing new, I've even done full Japanese(or English, take your pick) to Chinese game translations, adding subtitles to FMVs, changing models, swapping audios for fun in different games in the past when it was even harder than now, I don't really want to bring it up though, I'm nerdy enough as it is, these things don't help especially when I don't release them to the public and only to my friends. I'm not sure who you are trying to impress.