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Forums - Nintendo - Nintendo Wii vs Original Xbox

PearlJam said:
sc94597: I'm sorry but you don't know what you're talking about and from here on out I'm not replying to anything you say on the subject. Anyone who would speak so expertly on the subject like you're trying to do, would know the difference between Normal mapping and Bump mapping without me having to point it out. Bump mapping is something that the very first wave of Xbox games were using, and most Wii games still don't use this. Even those that do are using different methods that just achieve a similar look, not the same effects.

Didn't I already explain this? I haven't seen the video in over a year and as far as my memory recalled it was bump mapping. Oh and btw, Bump Mapping and Normal mapping aren't two different things. Normal Mapping and Parallax mapping are both types of bump mapping. Maybe you should research the subject before you call somebody out on there knowledge on the particular subject. So yeah don't reply, I don't really care. Just wanted to clear some things up, otherwise I would have never replied because of how dead this discussion is getting.



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Viper1 said:

2. I think I can sum up much of what you're trying to say regarding Wii and Xbox.  Wii has a more efficient CPU while the Xbox has a more efficient GPU.

PearlJam said:
And I disagree, I think the Wii has a more efficient GPU.
PearlJam said:
What you don't understand is that TEV makes you write everything, which kills any efficiency the Wii might have over the Xbox.

 Hang on, I just told you what you're implying, then you tell me I'm wrong only to say exactly what I alluded to just a few posts later?



The rEVOLution is not being televised

PearlJam said:
You're more fixated on TEV than I am on the XGPU, that's for sure. You're still not getting that I agree the Wii is more powerful than Xbox. Why is it that you keep regurgitating this info? It is a more efficient system that was put together well, that doesn't mean it can handle all those effects like Xbox can. Last gen developers weren't exactly trying with the Xbox either, games that didn't have a PC version and were ported from PS2 at least added higher poly models, better textures, better draw distances and other various half-assed polishes. Why isn't the same done with Wii? Becasue if you add those things, the hardware takes a hit. On Xbox you can do them as an afterthought, and still run the basic port. The business doesn't work how you think it does, very few devs have the luxury to exploit any given console. You make it sound like every last ounce of juice was squeezed out the Xbox, even though you said the devs are lazy and incompetent.

Of course Western developers have a better grasp of shaders than the Japanese do. These were first used in PC games from Western devs, Japanese devs didn't really start using this stuff until consoles were able to handle them. This is why both Sony and Nintendo didn't make this a priority, they were both too busy worrying about pushing polys. Sony didn't worry about shaders until they got word about 360's GPU capabilities, which is why they basically added a part with similar specs. Nintendo again didn't care enough to add a better solution and they just turned up the volume on what they were already doing. Their solution is "here you can do anything you want with this, good luck getting it all to run" and it shows.

I was talking about the actual 3D models that are used in-game, actual game resources. Some have been ported to GMOD others are in various 3D formats (obj, 3DS, max, etc.). This isn't just looking at pretty graphics and saying it looks good enough, you can actually see what is used and it looks very last-gen. Really the only stuff that looks good is Capcom stuff from you guessed it, their other rail shooter.

You can believe what you want, this isn't going anywhere. So we're just going to have to agree to disagree.

wrong, I'm fixaed on the total power of the 2 to come up with the conclusion that the Wii has vastly more potential than the Xbox, you've been on the XGPU the entire time ignoring other parts in the machines, the track record is easy to see when you read back into the posts where you talked about nothing but shader this and programmable pipeline that while I've brought up time after time that everything the Xbox can do, the Wii can do, and better because it's has more power which is the point of this thread no matter how old the tech is. In the long run, the Xbox is simply weaker. Western PC devs are very lazy and incompetent outside of the PC-like area, which is also something I've pointed it out, clearly, you are trying to put words in my mouth again, not very conviencing.

no, they are not, I personally think Ninja Gaiden looked way better than Riddick, but that's personal reference, on the other hand, I'm not alone on that, which shows that JP devs are NOT worse off, and I take it you've never really gamed outside of western, there are plenty of eastern PC games, so I have no idea where you get this ignorant assumption from. You are basing your arguments on consoles and ignoring 300+ million PCs worldwide that are capable of high end gaming. Sony made that decision, good for them, nothing to do with how good JP or eastern people are with PC tech, your argument is moot.

game resources depend on budget, you have no idea how the industry works, it's also harder to extract accurate models and the like from Nintendo games, I've done it, it looks great if you do it right and better than Xbox stuff, but it has to be a higher budget Nintendo game because 3rd party devs are not as good in general due to restrictions in the business, not their talent, besides, badgirl from nomore heroes looks just fine in source, crack. Capcom is known for farming their engines, the reason why the new RE looks good is because it was outsourced to another studio( Cavia, look it up) what a shock, they are considering a full fledge game right now because of what those guys are doing in that game right now.

it's only not going anywhere because you have nothing valid to say in the end and choose to live in a box.



Listen jackass, I agree that Wii is more powerful get that through your thick head (Jesus fuckin Christ). Shader performance is something entirely different. Have you ever heard of the saying "jack of all trades, master of none" that's what your precious little Wii is.

PS3 is more powerful than 360, yet 360 can do some things better. SNES was more powerful than Genesis, but the Genesis was faster. PS2 was more powerful than DreamCast, but DreamCast could do some things better. Can you understand any of this? Just because one system is more powerful overall doesn't mean it will outperform a relatively weaker system at the function that said weaker system is better at doing.

I grew up on Nintendo systems and mostly Japanese games, so you can stop talking out of your ass about this too. You are comparing Ninja Gaiden to Riddick? This just proves that you don't know what the Hell you are talking about when it comes to shaders. Personaly I think that Ninja Gaiden was better looking too, but it used traditional rendering techniques and was polygon-heavy. I have the models and textures extracted and I can manipulate and inject them back into the game, can you? Yeah didn't think so. The reason it looked better is because those models are very high poly, and had higher resolution textures (very little to do with shaders). Riddick had very low poly models (except for the heads/faces) with normal mapping and better lighting and other things I'm sure you don't understand.

I also have just about any model you would want from AAA 1st party Wii games like SSBB, again I am looking at in-game assets. And what's this bullshit about not being able to extract them in accurate form? That only happens when you extract them with an emulator using tools like GA or 3Dripper (even then you are still extracting the actual assets). The models I have were extracted from the actual archives inside the game disc, it doesn't get much better than that. But this is probably going way over your head isn't it? Bad Girl looked fine after she was completely re-textured by some hobbyist, the in-game textures were pathetic.

Calling devs lazy and incompetent? Yeah just another stupid fanboy that has no idea about deadlines, budgets, and infrastructure that you have to follow, probably why you think the TEV is magical. Listen the only people that will back you up on this are other Wii fanboys, anybody that has a clue about this will probably just think your arguing for the sake of arguing.


btw Viper1, you seem to be on the same boat as this guy. Just because a system has more power overall and is more efficient, doesn't mean it will do every thing better.



PearlJam said:

btw Viper1, you seem to be on the same boat as this guy. Just because a system has more power overall and is more efficient, doesn't mean it will do every thing better.

Read my last post up there about efficiency.  I think you'll find we're closer to the same page than you think.



The rEVOLution is not being televised

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Iwata said the specs doesn't matter. So it doesn't.

Iwata said the system would be so popular that it would become the standart. So it did.

Iwata says, monkey does.



PearlJam said:
Listen jackass, I agree that Wii is more powerful get that through your thick head (Jesus fuckin Christ). Shader performance is something entirely different. Have you ever heard of the saying "jack of all trades, master of none" that's what your precious little Wii is.

PS3 is more powerful than 360, yet 360 can do some things better. SNES was more powerful than Genesis, but the Genesis was faster. PS2 was more powerful than DreamCast, but DreamCast could do some things better. Can you understand any of this? Just because one system is more powerful overall doesn't mean it will outperform a relatively weaker system at the function that said weaker system is better at doing.

I grew up on Nintendo systems and mostly Japanese games, so you can stop talking out of your ass about this too. You are comparing Ninja Gaiden to Riddick? This just proves that you don't know what the Hell you are talking about when it comes to shaders. Personaly I think that Ninja Gaiden was better looking too, but it used traditional rendering techniques and was polygon-heavy. I have the models and textures extracted and I can manipulate and inject them back into the game, can you? Yeah didn't think so. The reason it looked better is because those models are very high poly, and had higher resolution textures (very little to do with shaders). Riddick had very low poly models (except for the heads/faces) with normal mapping and better lighting and other things I'm sure you don't understand.

I also have just about any model you would want from AAA 1st party Wii games like SSBB, again I am looking at in-game assets. And what's this bullshit about not being able to extract them in accurate form? That only happens when you extract them with an emulator using tools like GA or 3Dripper (even then you are still extracting the actual assets). The models I have were extracted from the actual archives inside the game disc, it doesn't get much better than that. But this is probably going way over your head isn't it? Bad Girl looked fine after she was completely re-textured by some hobbyist, the in-game textures were pathetic.

Calling devs lazy and incompetent? Yeah just another stupid fanboy that has no idea about deadlines, budgets, and infrastructure that you have to follow, probably why you think the TEV is magical. Listen the only people that will back you up on this are other Wii fanboys, anybody that has a clue about this will probably just think your arguing for the sake of arguing.


btw Viper1, you seem to be on the same boat as this guy. Just because a system has more power overall and is more efficient, doesn't mean it will do every thing better.

since when was I talking about them doing the same things to achieve the same type of look on screen? they don't work that way, the Wii's GPU does not have programmable pipelines, you simply don't code them the same way and the Wii is a more pain in the ass to work with because of it, I believe the original discussion remains that the Wii has higher potential at better looking games than the Xbox, which, even though not on topic, despite the PS3's shortcomings, has higher potential than the 360 when it comes to better looking games, so am I a PS3 fanboy too now because I think it has higher potential than the 360? the consoles you listed all ended up with the more powerful looking better in the long run, way to slap yourself in the face against your original arguments.

also, let me rephrase, my bad on the gaming resource depends on budget, it also depends on game design, that's why you have to load all the time in Riddick, not a big deal, like you said, it's low poly and smeared texture as well where gaiden is more about character model with a lot of fake effects with both not having many characters on screen at once, I suppose it's hard to compare model and texture assets when they are different types of games. I also never mentioned shader once in that entire paragraph, sigh..... why are you so fixaed on that thing is beyond me when you think gaiden looks better to start with. more effects for lower detailed models isn't exactly win, it depends on the game designer's decision I guess(same for Nintendo games, so that also becomes moot now) and that's where the Xbox's limit lies.

Btw, in a lot of games, even back in 2000 or so, a lot of the work were outsouced to Asian companies, so I still have no idea wtf you are talking about western people being better at all that stuff, you are confusing the hell out of me, get out of the box already.

yes, I'm calling PC type devs lazy and incompetent, outside of the PC realm( hell, even a lot of the western PC realm devs are lazy as fuck in their own working environment.) only the few % of them are actually able to step outside of the box, or maybe I'm wrong and only those few have more talent and the will to learn. UE2 on GCN was a joke(and UE3 on PS3 lol) yet people always use SC as a comparison, and epic is one of the big players in the PC realm. I also don't remember saying the TEV is magical, you are trying to put words in my mouth again, why do you keep doing that? my focus is simple, more powerful machines will have higher potential to produce better looking games in the long run, and that hasn't changed since day 1, I've never left that topic. For the sake of arguing, of course, if I think the Wii has more potential than the Xbox makes me a fanboy, then I guess I'm a PS3 fanboy too since I think it has higher potential than the 360, wait, I thought I can't be fanboy of 2, wtf is going on?!?!!?!

 

PS: Changing ingame assets is nothing new, I've even done full Japanese(or English, take your pick) to Chinese game translations, adding subtitles to FMVs, changing models, swapping audios for fun in different games in the past when it was even harder than now, I don't really want to bring it up though, I'm nerdy enough as it is, these things don't help especially when I don't release them to the public and only to my friends. I'm not sure who you are trying to impress.



wow, am I back in 2007 again? Dammit, where did I put that list of winning lottery numbers I usually have in my wallet for just such an occasion?!

I'm not reading all this trash.

But, I'll sum up what should be known.

In each case I am not referring to clock speeds, instead the actual type and architecture.
xbox cpu xbox mem xbox gpu dvd = dvd

so while wii



My argument is simple, you just keep dragging other things into it.

This is all I'm trying to say, Xbox is more capable with shaders and can do better shader effects. Wii is older tech period, you can take the brute force approach and make similar effects work but you have to compromise in other areas. It's very simple, you're just not getting it.

Just like me making comparisons with other systems, the more powerful systems could produce better graphics "overall" but the weaker systems will always win in the areas they are better at. You're just not listening, and you're trying to make this about "which system is better" when I've been trying to focus the Xbox's main strength and Wii's biggest weakness. Your only real argument is that with enough work the TEV can do anything the Xbox could, in a real game with everything turned on it doesn't work that way.



There is nothing on the xbox that looks as good as MH3, Mario Galaxy, Brawl, Metroid, The Conduit, or silent hill, dead space extraction, darkside chronicles.

Sure games may look more appealing due to a more appealing art style, but technically speaking, the xbox could not run these games.

Wii > xbox.