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Forums - Gaming Discussion - Are most games worth $50-$60, even today?

There is some games I would pay only $10. In the other hand, I could pay even $90 for, let's say, Final Fantasy XIII.



 

 

 

 

 

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I paid 50-60$ and even more for games ten years ago (Remember N64 games).

In those ten years I saw that a lot of things got more expensive around me. Beer, watch a movie/rent a movie/ Go to an attraction park etc.

So yeah for me it is fair to pay 50-60$ for a game because they can give me entertainment for more than 10-50 hours and be serious their is not much else where you can have 10-50 hours of entertainment and pay less than 50$ today.



 

bardicverse said:
vaio said:
bardicverse said:
Personally, I think 50-60 is too high for a game. The problem is that there are too many people with their hands in that pie. Digitally distributed games will hopefully cut down on a few key areas:

Developer to Gamer format is a good example of this - Cut out the publisher, manufacturing and shipping costs via digital distribution, cut out the store that sells the game. Developer can easily make the same money, but at more than half the cost, at $20-$25

Or Digital Redistribution - go from the developer to a digital kiosk in a store, where the player can acquire the game. Frees up limited shelf space (as it turns into server space), and the game can sell for $30.

Only situations that require game funding from a publisher would be keep at the higher end, which with digital distribution, should only be a max of $40.

I was hoping for that too but seeing Sony charging people the same for DL games on PSP GO as they do for physical media makes me want to cry as I am afraid the others will follow.

This is what happens when a publisher is also a console designer. Too many fingers in the pie, they won't be consumer-minded. Ultimately, there will eb two parties, the party that bends over for the company abusing them, and the party that tells them to piss off and doesn't buy their products anymore.

I wouldn't expect one of the big names to bear the flag of revolutionary change, it will happen with a small fry that comes out with a great game that becomes popular.

The revolution will be Tivo'd.

 

But i dont get why people buy into this crap methods.

To me its a rip of to charge someone the same ammount of money for a DL game as the same game would cost to buy in the store, there is no middleman, no box, no artwork that comes with the box and all those saves should go to the gamers pocket so they can buy more games.

I just dont get what they are thinking with and how people seem to accept the rip off.



Vaio - "Bury me at Milanello"      R.I.P AC Milan

In the 60's, people took acid to make the world weird.
Now the world is weird  and people take Prozac  to make it normal.

If laughing is the best medicine and marijuana makes you laugh

Is marijuana the best medicine?

"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind."

“If any creator has not played Mario, then they’re probably not a good creator. That’s something I can say with 100 percent confidence. Mario is, for game creators, the development bible.

Well this is one of those issues... That has a lot of different sides to it... Part of me thinks that gamers got spoiled to a point with the 32 bit and 64 bit era. I mean 50 dollars for a really solid game was not always the way before then. (Seriously I remember happily flopping down 80 bucks for Street Fighter 2 Turbo) But to a lot of gamers 50 dollars is the standard from 32 and 64 bit era. (Though N64 games went for 60 dollars most generally alot of people just waited for stores to lower it the 10 bucks... which happened within a week or month around here except for Zelda and rarities like Wrestlemania 2000)

Of course now in days... I would say no.... or very rarely if ever is the game worth 60 bucks.

Alot of people care about graphics or multiplayer and not enough about what you actually get in the whole package. Alot of times I find that for the price of some of the really great games of today.... I could just as easily get a couple of really great portable games... or some games that are just as good if not better on my older systems.

There's only a few games this gen that I would consider worth full price of 60 bucks.

That's just my personal opinion of this gens game.... in all honesty my opinion on games in general.

If you enjoyed it thoroughly for a long time.... It's Priceless.



Boycotting the following:

1. Yoshi: He ate my car and spit out a toaster.

2. Igglybuff: Totally false advertisement. You can have as many as you like they don't buff nothing.

3. the Terms Hardcore/Softcore... We're talking Video Games. Not Porn.

4. The term Casual as relates to Gamers: We make them sound like outsider's that happen to play games.  If that were the case they'd own a PS3.

5. Donuts.... Beacause I drink Beer...... and the biggest fan of Donuts hates Beer.

6. Boycotts: Their so lame.

 

 

If it were I would've never had an N64 game. that was $50 - 100 back when the dollar had value. New gamers are just spoiled. Quality titles are and shitty ones aren't do your research. Hopefully DD will allow them to find the best price elasticity based on genre and content.



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I dont think games are worth £40. And Activision are really going over the top to price MW2 at £50.




vaio said:
bardicverse said:
vaio said:
bardicverse said:
Personally, I think 50-60 is too high for a game. The problem is that there are too many people with their hands in that pie. Digitally distributed games will hopefully cut down on a few key areas:

Developer to Gamer format is a good example of this - Cut out the publisher, manufacturing and shipping costs via digital distribution, cut out the store that sells the game. Developer can easily make the same money, but at more than half the cost, at $20-$25

Or Digital Redistribution - go from the developer to a digital kiosk in a store, where the player can acquire the game. Frees up limited shelf space (as it turns into server space), and the game can sell for $30.

Only situations that require game funding from a publisher would be keep at the higher end, which with digital distribution, should only be a max of $40.

I was hoping for that too but seeing Sony charging people the same for DL games on PSP GO as they do for physical media makes me want to cry as I am afraid the others will follow.

This is what happens when a publisher is also a console designer. Too many fingers in the pie, they won't be consumer-minded. Ultimately, there will eb two parties, the party that bends over for the company abusing them, and the party that tells them to piss off and doesn't buy their products anymore.

I wouldn't expect one of the big names to bear the flag of revolutionary change, it will happen with a small fry that comes out with a great game that becomes popular.

The revolution will be Tivo'd.

 

But i dont get why people buy into this crap methods.

To me its a rip of to charge someone the same ammount of money for a DL game as the same game would cost to buy in the store, there is no middleman, no box, no artwork that comes with the box and all those saves should go to the gamers pocket so they can buy more games.

I just dont get what they are thinking with and how people seem to accept the rip off.

they are thinking that retailers are still their partners. unless the publisher drops retailing altogether it doesn't make sense to piss them off.

 



the words above were backed by NUCLEAR WEAPONS!

salaminizer said:
vaio said:
bardicverse said:
vaio said:
bardicverse said:
Personally, I think 50-60 is too high for a game. The problem is that there are too many people with their hands in that pie. Digitally distributed games will hopefully cut down on a few key areas:

Developer to Gamer format is a good example of this - Cut out the publisher, manufacturing and shipping costs via digital distribution, cut out the store that sells the game. Developer can easily make the same money, but at more than half the cost, at $20-$25

Or Digital Redistribution - go from the developer to a digital kiosk in a store, where the player can acquire the game. Frees up limited shelf space (as it turns into server space), and the game can sell for $30.

Only situations that require game funding from a publisher would be keep at the higher end, which with digital distribution, should only be a max of $40.

I was hoping for that too but seeing Sony charging people the same for DL games on PSP GO as they do for physical media makes me want to cry as I am afraid the others will follow.

This is what happens when a publisher is also a console designer. Too many fingers in the pie, they won't be consumer-minded. Ultimately, there will eb two parties, the party that bends over for the company abusing them, and the party that tells them to piss off and doesn't buy their products anymore.

I wouldn't expect one of the big names to bear the flag of revolutionary change, it will happen with a small fry that comes out with a great game that becomes popular.

The revolution will be Tivo'd.

 

But i dont get why people buy into this crap methods.

To me its a rip of to charge someone the same ammount of money for a DL game as the same game would cost to buy in the store, there is no middleman, no box, no artwork that comes with the box and all those saves should go to the gamers pocket so they can buy more games.

I just dont get what they are thinking with and how people seem to accept the rip off.

they are thinking that retailers are still their partners. unless the publisher drops retailing altogether it doesn't make sense to piss them off.

 

So pissing of existing and potential customers is a better way to go?



Vaio - "Bury me at Milanello"      R.I.P AC Milan

In the 60's, people took acid to make the world weird.
Now the world is weird  and people take Prozac  to make it normal.

If laughing is the best medicine and marijuana makes you laugh

Is marijuana the best medicine?

"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind."

“If any creator has not played Mario, then they’re probably not a good creator. That’s something I can say with 100 percent confidence. Mario is, for game creators, the development bible.

Lostplanet22 said:
I paid 50-60$ and even more for games ten years ago (Remember N64 games).

In those ten years I saw that a lot of things got more expensive around me. Beer, watch a movie/rent a movie/ Go to an attraction park etc.

So yeah for me it is fair to pay 50-60$ for a game because they can give me entertainment for more than 10-50 hours and be serious their is not much else where you can have 10-50 hours of entertainment and pay less than 50$ today.


This is exactly how I feel as well.  A decent night at the bar and you easily spend $60.  My wife and I took our daughter to a Matinee showing of Ice Age 3-D the other day and spent over $50.  Gaming is the best value for your entertainment dollar. Without question  And if you by a retail version of a game, you can either sell it when your done or lend it out for others to play.  I have no problem spending $60 on a game when it first hits the shelves.



Most games i wouldnt play even if you payed me lol

For me the sweet spot for a game is 30 pounds. If the game is ok i dont mind paying that much.

I will play 40+ for a game i know i will love. MGS4, Uncharted, GOW 3, GT5, KZ2.

I will not pay more then 30 pounds for a fighting game. Most game that are 20- are not worth playing.



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