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Forums - Gaming - How to stop increasing development costs?

c03n3nj0 said:
Make more Wii games!


*Runs away*

You were also reported for Spamming, have a nice day



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Do like EA and Ubisoft invest in creating companies/departments overseas like China were the costs of making games is a lot lower.



 

Ubisoft already declared that there will be many ~$100 million budget games in next gen.
(I cant remember the exact figure)

So it seems the publishers are prepared for increased costs.



I think three things are needed: standards, tools, specialization.

For example, we need standard ways for models and art to be packaged and reused, we need better tools for automating the process of reusing those standard component, then we need divisions or independent companies to build these components and sell them for use in many games.

A simple example is foliage, if there was a company that made great foliage with lots of customization options and it could sell it to many developers it would be cheaper for the developers yet that company could still make money.

You see this pattern in all industries as they mature.



i posed this question awhile back, and i think selling of major art assets could help, say licenses out the city form GTA to pother game makers. and they have to share more art assets as Destroyer pointed out. the days of one engine one game should be coming to a close for all but the biggest of blockbusters.

the other solution is termination of physically media and the resale market. this wont really hurt me outside of the fact i like physical media, but i do not really buy used games.

Killing of the used game market would benefit developers, who will make money on all games sold. but will result in the overall loss of gaming experience for a portion of gamers who only buy used. on the bright side it should end gamestops tyrannical rule and stop the dumb ass exclusive deals with them.



come play minecraft @  mcg.hansrotech.com

minecraft name: hansrotec

XBL name: Goddog

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Slimebeast said:
Ubisoft already declared that there will be many ~$100 million budget games in next gen.
(I cant remember the exact figure)

So it seems the publishers are prepared for increased costs.

Will they get the money to fund all those games from unicorns and tooth fairies?

 



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:
Slimebeast said:
Ubisoft already declared that there will be many ~$100 million budget games in next gen.
(I cant remember the exact figure)

So it seems the publishers are prepared for increased costs.

Will they get the money to fund all those games from unicorns and tooth fairies?

 

governments man, gaming employes a lot of people cant let the industry fail 



come play minecraft @  mcg.hansrotech.com

minecraft name: hansrotec

XBL name: Goddog

goddog said:
NJ5 said:
Slimebeast said:
Ubisoft already declared that there will be many ~$100 million budget games in next gen.
(I cant remember the exact figure)

So it seems the publishers are prepared for increased costs.

Will they get the money to fund all those games from unicorns and tooth fairies?

 

governments man, gaming employes a lot of people cant let the industry fail 

Nah, the gaming companies aren't "too big to fail" :P

 



My Mario Kart Wii friend code: 2707-1866-0957

sharing art assets is a bad idea, the last thing we need is games which look the same. Which is why I said that the graphic engine is one of those things studios can have a 1 time to creat fee but after that it pays for it's self which each games that is made on it, after that they can have a smaller team working on the engine to continue refining it...consider it like maintenance, a Good example as well is capcom with their FramWork engine, now it's up to version 2.

Most time is spent on art assets because this is what make a game look district and give it that vibe that goes along with the atmosphere of the game, but the expense comes from hiring a shit load of people, just take Ubi's SC:conviction or Assasins creed 2, something like 400 people each, each one has a wage, so it's the man power which is costing them, the way to reduce people is to have efficient tools like others mentioned as well as having very skilled and talented people whom are multi-skilled as much as possible so that work is done efficiently.



NJ5 said:
Slimebeast said:
Ubisoft already declared that there will be many ~$100 million budget games in next gen.
(I cant remember the exact figure)

So it seems the publishers are prepared for increased costs.

Will they get the money to fund all those games from unicorns and tooth fairies?

 


Hehe, I'd like to know too. But probably they had mega selling games like Assassin's Creed in mind.

U can actually target 10 million copies and still make money from a $150 million budget game I would think.

10 mill x $15 = $150 mill  dev cost + $75 mill marketing = $225 mill. Kinda like a typical Hollywood blockbuster. That would mean $22.50 from each copy sold and the surplus $5 or so becomes profit.


$150 million game budgets = I can't wait.