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Forums - Sales - Conduit June sales (NPD - 2 weeks) - 71,913

daveJ said:
huh I don't trust these numbers

Speaking as someone who has worked at various game companies over the years, Well you shouldnt trust those numbers since they're far too low.
Even a layman should be able to quickly see that if those numbers were on average all thats needed to attain profitability then you wouldnt have so many of the game companies posting losses.


I'd assume the numbers are for first party. Considering he is pretty much saying about 40 dollars per copy for a Ps3 game and 30 dollars per copy for Wii... which sounds right. Also if they were any higher youd have companies going out of business more.



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daveJ said:
huh I don't trust these numbers

Speaking as someone who has worked at various game companies over the years, Well you shouldnt trust those numbers since they're far too low.
Even a layman should be able to quickly see that if those numbers were on average all thats needed to attain profitability then you wouldnt have so many of the game companies posting losses.

exactly Activision would be swimming in a pile of money if it only took that little amount of sofware sell to make a profit, there would be a haze 2 comming up or lair 2, so yeah I think I take more then 247k to make a profit on the ps3, I also remmember regis fils something saying a ds game need on average from 200k to 280k to make profit



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

chapset said:
daveJ said:
huh I don't trust these numbers

Speaking as someone who has worked at various game companies over the years, Well you shouldnt trust those numbers since they're far too low.
Even a layman should be able to quickly see that if those numbers were on average all thats needed to attain profitability then you wouldnt have so many of the game companies posting losses.

exactly Activision would be swimming in a pile of money if it only took that little amount of sofware sell to make a profit, there would be a haze 2 comming up or lair 2, so yeah I think I take more then 247k to make a profit on the ps3, I also remmember regis fils something saying a ds game need on average from 200k to 280k to make profit


Show me what game you listed was first party?



Also, point me in theirection of the low budget game you listed.



Soriku said:
I guess my sarcasm detector must be off.

What do both posts have in common?

It's called irony. You're a smart kid, read both posts. It ain't hard to figure out.



 

 

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Normal PS3/360 titles are supposed to cost $5,000,000 to $10,000,000 to make with top titles costing $20,000,000 to $30,000,000.

Supposedly after all the costs are factored in to consideration, the game maker gets $31 for a PS3 title, while a game maker gets $38 for a 360 title.

Most Wii games are supposed to cost $2,000,000 to $5,000,000 to make by comparison. PSP is probably $1,500,000 to $3,500,000, DS is maybe $800,000 to $2,000,000.

Essentially you can be profitable at the following thresholds with an average game, but it varies alot:

DS - 100k

PSP - 125k

Wii - 165k

360 - 200k

PS3 - 242k

 @Jede where the fuck you see first party

 



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

Soriku said:
OK, so one post says for the first two weeks it's not doing too bad. And the other is saying you can't judge the game off two weeks right? But I'm talking judging it badly. In the thread you linked me to, I said most games have a good first week but then drop like a rock but that's not the case with Conduit. Sure, maybe week 3 it'll drop to 10k then 5k and then die off or something. But the second week drop isn't really pointing to that. And we should know by now that FPS have legs (see CoD, Killzone, whatever).

Ehh, you shouldn't take it seriously. It's just some really funny hypocrisy. Most games don't drop like a rock. Where did you get that from? I'd say that games that have a lot of their sales in the first week are actually a minority. Not dropping like a rock in the second week means nothing. Some games have a higher second week than first week, but still end up miserable flops. First 2 weeks means nothing and you know it. And FPS games don't have legs. Rather, some games have legs and some don't. It's yet to be seen how The Conduit will leg out. Let's just wait for it to sell for a couple months or so instead of making stupid definitive statements.



 

 

I had a whole long post expaining what you are overlooking ut my webbrowser froze up and I had to ctrl alt del... basically you are ignoring for every high budget game like the ones you listed there are low budget games. and you are ignoring ports of games. a port maybe 1.5 times the amount of a cost of a normal game but you get 2 versions. Unlike making 2 games on different platforms. which would cost you 2x as much as 1 game.

Then if it was much more than those numbers you would have a lot more Factor 5's and Free Radicals. (Which many people think LAIR and HAZE did them in but that is untrue. Ubisoft and Sony took those hits) As a publisher you are relying on games out now funding your next project. You cant sit and wait for a game to crawl to the break even point.

And don't forget First party. Every first party game takes less copies to dollars to break even which would lower the average some more.



I'm not too sure to think about some of the play time numbers found on the Nintendo channel (I'm not exactly sure how the numbers are tallied there). I also don't know if it is region specific (I live in Canada so it probably doesn't have US data displayed)

The Conduit has logged nearly as much play time/times played numbers as Madworld. I would imagine someone who is better with numbers could use some of the info from the Nintendo channel to make some assumptions.



JEDE3 said:
daveJ said:
huh I don't trust these numbers

Speaking as someone who has worked at various game companies over the years, Well you shouldnt trust those numbers since they're far too low.
Even a layman should be able to quickly see that if those numbers were on average all thats needed to attain profitability then you wouldnt have so many of the game companies posting losses.


I'd assume the numbers are for first party. Considering he is pretty much saying about 40 dollars per copy for a Ps3 game and 30 dollars per copy for Wii... which sounds right. Also if they were any higher youd have companies going out of business more.


Well for starter those numbers don't include marketing costs which can easilly reach 5 million$ + for a game that has TV adds ( someone mentionned Left 4 Dead had a 10 million marketing budget, MW2 will probably have like a 30-40 million$ marketing budget..)

 

So add marketing to development costs and you can already double the number from The Source...

 



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !