Shadowblind said:
Torillian said:
Shadowblind said:
Undying said:
CGI-Quality said:
Undying said: I knew this game was gonna tank. People on this site said the game was gonna sells millions. Its good to be optimistic, but that was crazy talk. |
What makes you so positive that it "tanked"?
And, you speak as if you enjoy taunting it's sales....
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It was a big budget (for wii) game with a very big advertising campaign. It only sold 72k.
It tanked.
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For reference, TheSource posted the usual sales of a game to begin making a profit:
Wii: 180k
Xbox 360: 204k
PS3: 242k
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Could you find a link for that? Just seems like weird numbers considering what most assume about the comparison of budgets for Wii and HD games.
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FUCK YEAH! I FOUND THEM! I feel so accomplished
http://vgchartz.com/forum/thread.php?id=78322&page=1

TheSource said:
Normal PS3/360 titles are supposed to cost $5,000,000 to $10,000,000 to make with top titles costing $20,000,000 to $30,000,000.
Supposedly after all the costs are factored in to consideration, the game maker gets $31 for a PS3 title, while a game maker gets $38 for a 360 title.
Most Wii games are supposed to cost $2,000,000 to $5,000,000 to make by comparison. PSP is probably $1,500,000 to $3,500,000, DS is maybe $800,000 to $2,000,000.
Essentially you can be profitable at the following thresholds with an average game, but it varies alot:
DS - 100k
PSP - 125k
Wii - 165k
360 - 200k
PS3 - 242k
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huh I don't trust these numbers
the costs of developing games for the next-generation of consoles such as Microsoft's Xbox 360 and Sony's PlayStation 3 is estimated to be roughly $10 million as compared to $3-$5 million for the Xbox, PlayStation 2 and GameCube. The exact licensing fee varies based on the manufacturer (Nintendo, Sony, Microsoft), as well as any deals they may give a publisher, but it can generally be anywhere from $3 to $10 per unit. Wholesalers typically pay around $30 per game and with the costs of getting the goods to the wholesalers, any co-op advertising or marketing, and return of good contingencies being roughly $14 per game, the publisher is going to typically get $16 for every unit sold
Leading on from this, an Ubisoft executive gave a breakdown of the company's average development costs per game - with a DS title costing between 500,000 to 1,000,000 euros ($785,000-$1.57m), PS3/Xbox 360/PC titles averaging 12 million to 18 million euros ($18.8m-$28.2m) to create for all 3 SKUs, and a Wii game expected to cost 5 million to 6 million euros ($7.8-$9m) to develop
And when the costs of translating games to multiple formats and marketing them are included, expenses may reach as high as $50 million to $60 million, software executives said.[9] Valve's spent $10 million marketing Left 4 Dead
It took $5 to $10 million to develop a PS2 game versus $800,000 to $1.7 million for the original PlayStation
http://vgsales.wikia.com/wiki/Video_game_costs