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Shadowblind said:
Torillian said:
Shadowblind said:
Undying said:
CGI-Quality said:
Undying said:
I knew this game was gonna tank. People on this site said the game was gonna sells millions. Its good to be optimistic, but that was crazy talk.

What makes you so positive that it "tanked"?

And, you speak as if you enjoy taunting it's sales....

It was a big budget (for wii) game with a very big advertising campaign. It only sold 72k.

 

It tanked.

For reference, TheSource posted the usual sales of a game to begin making a profit:

Wii: 180k

Xbox 360: 204k

PS3: 242k

Could you find a link for that?  Just seems like weird numbers considering what most assume about the comparison of budgets for Wii and HD games.

FUCK YEAH! I FOUND THEM! I feel so accomplished

http://vgchartz.com/forum/thread.php?id=78322&page=1

TheSource said:

Normal PS3/360 titles are supposed to cost $5,000,000 to $10,000,000 to make with top titles costing $20,000,000 to $30,000,000.

Supposedly after all the costs are factored in to consideration, the game maker gets $31 for a PS3 title, while a game maker gets $38 for a 360 title.

Most Wii games are supposed to cost $2,000,000 to $5,000,000 to make by comparison. PSP is probably $1,500,000 to $3,500,000, DS is maybe $800,000 to $2,000,000.

Essentially you can be profitable at the following thresholds with an average game, but it varies alot:

DS - 100k

PSP - 125k

Wii - 165k

360 - 200k

PS3 - 242k

 

 


huh I don't trust these numbers

 

the costs of developing games for the next-generation of consoles such as Microsoft's Xbox 360 and Sony's PlayStation 3 is estimated to be roughly $10 million as compared to $3-$5 million for the Xbox, PlayStation 2 and GameCube. The exact licensing fee varies based on the manufacturer (Nintendo, Sony, Microsoft), as well as any deals they may give a publisher, but it can generally be anywhere from $3 to $10 per unit. Wholesalers typically pay around $30 per game and with the costs of getting the goods to the wholesalers, any co-op advertising or marketing, and return of good contingencies being roughly $14 per game, the publisher is going to typically get $16 for every unit sold

 

Leading on from this, an Ubisoft executive gave a breakdown of the company's average development costs per game - with a DS title costing between 500,000 to 1,000,000 euros ($785,000-$1.57m), PS3/Xbox 360/PC titles averaging 12 million to 18 million euros ($18.8m-$28.2m) to create for all 3 SKUs, and a Wii game expected to cost 5 million to 6 million euros ($7.8-$9m) to develop

And when the costs of translating games to multiple formats and marketing them are included, expenses may reach as high as $50 million to $60 million, software executives said.[9] Valve's spent $10 million marketing Left 4 Dead

It took $5 to $10 million to develop a PS2 game versus $800,000 to $1.7 million for the original PlayStation

 

http://vgsales.wikia.com/wiki/Video_game_costs



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.