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Forums - Nintendo - 5 X360/PS3 games that can benefit from wiimote controls.

Maynard_Tool said:
outlawauron said:
I can see the argument with most of those, but MGS4 is one I disagree with big time. I can't imagine how much worse that would be.

I share the same feelings Onyx on Fight Night.

@ puffy

People thought the Godfather controls were good?

Yep. the godfather was an awesome game thanks to the controllers. So much fun

I only rented the game (played for a few hours), and I guess I just missed it? I thought they were pretty terrible and the grappling/bang people in the walls thing didn't work at all.



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And people think that Natal & the PS-Eye Wand will take off? How differently do guys THINK these games would have controlled on those systems?

The boxing controls in Don King's Prizefighter(2KSports) I could see translating to Fight Night 4, so it's definitely doable. The biggest problem with Don King's boxing is that they tried so hard on the controls, that pretty much everything else fell off, lol. =/

*edit* OP: I agree with the games you choose, definitely want to see how a dev can translate motion controls to other genres as well...



The Interweb is about overreaction, this is what makes it great!

...Imagine how boring the interweb would be if everyone thought logically?

Yeah, 3rd person shooters clearly control much, much better on the Wii. They easily avoid or reduce the need for a dead zone, as you already have a very wide view compared to a FPS. And I'm still surprised by how much fun the Godfather controls are.

I just can't agree on #5, though.



Well for the ones that can't see motion helping these games what about the pointer ideas? Having a pointer for MGS4 and GTA4 would help shooting better. Ppl online just cheat and use auto aim because you just can't aim good with analog sticks.



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You could have just typed "all 3rd-person shooters".



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What about Fight Night with dual wielded Motion+ Wiimotes?

And claiming it's just an opinion that shooters control better on the Wii is false. I've played dual analog shooters. They are doable, but the IR pointer makes aiming much faster and easier (just below the level of a mouse).



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
What about Fight Night with dual wielded Motion+ Wiimotes?

And claiming it's just an opinion that shooters control better on the Wii is false. I've played dual analog shooters. They are doable, but the IR pointer makes aiming much faster and easier (just below the level of a mouse).

It really doesn't fix the problem, nor is that a very good solution in the first place just because of the cost going into playing it single player. Your character is still being shown from a side view, which does not bode well for throwing jabs at the screen and having your character throwing jabs to the right or left as opposed to straight ahead. Also dual wielding Wiimotes means both blocking and dodging become nearly impossible because of the disorientation of trying to aim a block or dodge with your body attached to the side view of your character. Then you need to move with your D-Pad, which isn't a total deal breaker, but unattaching it from the left analog isn't exactly a step up. Frankly, Fight Night is fine just the way it is currently. It's level of precise actions really don't bode well for anything but dual analogs. I think people get confused and think that because arcade-like boxing games with little to no movement like Punch Out and Wii Sports Boxing work on the Wii that any boxing game will. That happens to not be the case.

Also, shooters controlling better on the Wii is still an opinion, albeit a very popular one. There are still possible drawbacks to a game like COD4 for example. While the IR pointer is undoubtedly better, I ask how do you map the rest of the controls to the Wiimote and nunchuck combo? Some of the buttons on the Wiimote are ridiculously out of range when handling the Wiimote like a remote control, and I'm not so sure motion control will sub in for button replacement.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



Every game that involves aiming would benefit from Wiimote. Stick-aiming sucks really bad.



RTS games like C&C 3. (I think wii mote would outweigh loss of graphics even if it graphics went to wii level).
As stated, FPS and first person adventure games.  Ratchet and Clank.



Onyxmeth said:
LordTheNightKnight said:
What about Fight Night with dual wielded Motion+ Wiimotes?

And claiming it's just an opinion that shooters control better on the Wii is false. I've played dual analog shooters. They are doable, but the IR pointer makes aiming much faster and easier (just below the level of a mouse).

It really doesn't fix the problem, nor is that a very good solution in the first place just because of the cost going into playing it single player. Your character is still being shown from a side view, which does not bode well for throwing jabs at the screen and having your character throwing jabs to the right or left as opposed to straight ahead. Also dual wielding Wiimotes means both blocking and dodging become nearly impossible because of the disorientation of trying to aim a block or dodge with your body attached to the side view of your character. Then you need to move with your D-Pad, which isn't a total deal breaker, but unattaching it from the left analog isn't exactly a step up. Frankly, Fight Night is fine just the way it is currently. It's level of precise actions really don't bode well for anything but dual analogs. I think people get confused and think that because arcade-like boxing games with little to no movement like Punch Out and Wii Sports Boxing work on the Wii that any boxing game will. That happens to not be the case.

Also, shooters controlling better on the Wii is still an opinion, albeit a very popular one. There are still possible drawbacks to a game like COD4 for example. While the IR pointer is undoubtedly better, I ask how do you map the rest of the controls to the Wiimote and nunchuck combo? Some of the buttons on the Wiimote are ridiculously out of range when handling the Wiimote like a remote control, and I'm not so sure motion control will sub in for button replacement.

1. Well obviously the view would change, but movement with those would be a problem.

2. Buttons would be an issue, but they need not map things to motion control needlessly. Find what things work and what don't. And if there is something mapped to motion control, do what Capcom did, just one motion. If there are two, map one to the Wiimote and the other to the nunchuck.

And as far as I heard World At War did successfuly work the controls, and still had all the buttons on the HD versions.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs