MrBubbles said:
yeah...you would think they could be just a little less blatant |
Looks better than Puzzle Quest. Puzzle Quest is addictive.


MrBubbles said:
yeah...you would think they could be just a little less blatant |
Looks better than Puzzle Quest. Puzzle Quest is addictive.


For all new releases, we took a look at the Leaderboards each week to determine how well the game sold, and using the Major Nelson Top 10 list, we were also able to estimate the sales of some of the games. Here is a list of new games that came out in October, with their Leaderboard stats and estimates:

October Top 10 Lists:

The Big List
Also this month, we also took a look at a lot of older games – games that have come out this year, and the odd few from years prior. We can see some games that have kept quiet throughout the year still doing remarkably well – A Kingdom for Keflings, Geometry Wars 2, Banjo Kazooie, N+, Braid and Peggle continue to add over 1,000 players each week. Even the original Worms continues to add over 1,000 Leaderboard entries each week, despite the sequel being readily available.
Some games, like The Maw and Streets of Rage 2 still do reasonably well with nearly 500 copies each week. The Maw is a special case – it released 3 pieces of downloadable content for the game at 100 Microsoft Points each, with a surprisingly high attach rate for new players. Bubble Bobble also has two pieces of DLC at 240MSP each, and while they've only sold to 3% of the total user-base, they're doing well compared to the new players.
The majority of games however will sell around 100 or so copies a week, based on our data. Some of the worst cases, like Gel: Set & Match, Texas Cheat’em and Powerup Forever will only add 30 or so players a week, with some not even selling 100 copies over the month.
It’s a fascinating look at the so-called 'long tail' effect many publishers and developers believe about digital platforms. In fact, it may well be that the XBLA business, like a lot of digital businesses, is fairly hit driven. So the 'long tail' doesn't help a whole lot for many, but if you’re a small developer with a good game it can certainly help in the long run.
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We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick
Greed Corp Coming To Xbox Live And PSN In 2010
The Amsterdam based development and publishing studio, W!Games, announced today that their turn-based strategy game is being ported over to the Xbox 360, PC and PlayStation 3. The game is scheduled to appear on Xbox Live Arcade and the PlayStation Network in the early half of 2010.

According to the press release…
The first in a series of games based in the rich Mistbound universe, Greed Corp is set in a world of feudal warfare and environmental destruction through industrial consumption. As one of four warring factions your aim is territorial domination, but at what cost?
The description for this game is totally kick-butt: the objective sees players having to harvest to earn credits and build up an army like any other strategy-based game. However, the game uses land-collapsing technology and players can literally destroy the land under their enemies or the enemies can do the same to players. Gamers will have to find a balance of maintaining resource management without totally obliterating the entire landscape.
Manufacturing walkers, transports, harvesters and other use mechanical tools will aid players in their conquest for total domination. To be an indie title, it sounds kind of cool. You can learn more about Greed Corp by visiting the Official Website.
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick
0-D Beat Drop has quite a few game modes to sort through:
One of the coolest features of 0-D Beat Drop is the Beat-O-Matic, which will analyze music from a USB drive or your 360 hard drive, determine its BPM, and sync the game to your sounds. Somehow, beat drops are much more satisfying when timed with your favorite music. You can analyze a set of songs and the game will play through them all like an album. Closing Comments
Closing Comments
The ability to analyze your own music and wrap the gameplay around it makes 0-D Beat Drop a standout puzzle game on Xbox Live Arcade. It definitely borrows a lot from similar games (you might even say steals) but the demanding rhythmic component here makes the end result unique. Fans of falling-shape puzzlers like Puyo Puyo or music games like Lumines should definitely give this one a drop.
IGN Ratings for 0-D Beat Drop (X360)
9.0 Presentation
Lotsa modes to try and the Beat-O-Matic will analyze your music and sync it to the game.
7.5 Graphics
There are 20 slick backgrounds but you'll probably be too busy beat dropping to notice much.
8.5 Sound
The included Japanese techno tracks are fine, but the impressive Beat-O-Matic makes things even more engrossing when you add your own tunes.
8.5 Gameplay
You've played games like this before (Tetris, Columns, Puyo Puyo) but the demanding rhythmic component makes 0-D Beat Drop its own beast. It definitely has that elusive "addictive" quality.
8.5 Lasting Appeal
Five single-player modes plus plenty of local and online multiplayer options.
8.5
Great OVERALL Editor's Choice
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick
New XBLA games this week:
*Don't even download the trial version of NBA Unrivaled, this game is embarrassingly bad.
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick
Greed Corp trailer
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick
Call of Duty Classic videos
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick
Gamerbytes: 2BeeGames Reveal Finalists Of Second Indie Game Competition
2BeeGames have revealed the 10 finalists of their second Indie Game Competition, and since two of the finalists from the previous competition are on their way to XBLA and PSN titles we thought we'd take a look at the offering this time.
The finalists are:
Bullets of a Revolver – submitted by Diefox
Climb to the Top of the Castle – submitted by TwO Bros. Games
Cavemen Vs. Aliens – submitted by John Sear
Cochon’s Pursuit – submitted by Edouard Mercure
Daytraders of the Dead – submitted by Mat Groves / John Denton
DriftMoon – submitted by Ville Mönkkönen
Kablooey! – submitted by Vertigo Games
Tower of Heaven – submitted by Askiisoft
Turba – submitted by Binary Takeover
Vector Conflict: The Siege – submitted by Dig Your Own Grave Games
The 2BeeGames website has demos and videos of all the finalists, so I suggest you go and take a look at each. Of the lot I'm most interested in Climb to the Top of the Castle, seen in the embedded video, and Tower Of Heaven, a platformer set in the style of a monochrome GameBoy game.
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick