By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Gamerbytes: 2BeeGames Reveal Finalists Of Second Indie Game Competition

2BeeGames have revealed the 10 finalists of their second Indie Game Competition, and since two of the finalists from the previous competition are on their way to XBLA and PSN titles we thought we'd take a look at the offering this time.

The finalists are:

Bullets of a Revolver – submitted by Diefox
Climb to the Top of the Castle – submitted by TwO Bros. Games
Cavemen Vs. Aliens – submitted by John Sear
Cochon’s Pursuit – submitted by Edouard Mercure
Daytraders of the Dead – submitted by Mat Groves / John Denton
DriftMoon – submitted by Ville Mönkkönen
Kablooey! – submitted by Vertigo Games
Tower of Heaven – submitted by Askiisoft
Turba – submitted by Binary Takeover
Vector Conflict: The Siege – submitted by Dig Your Own Grave Games

The 2BeeGames website has demos and videos of all the finalists, so I suggest you go and take a look at each. Of the lot I'm most interested in Climb to the Top of the Castle, seen in the embedded video, and Tower Of Heaven, a platformer set in the style of a monochrome GameBoy game.

 

 



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick