Maybe this will teach people to whine less.
Epic Fail!
.... well someone gotta say it
anyways its gotta be from the Gears 2 Forums , you always find complains there ALWAYS.
| PullusPardus said: Epic Fail! .... well someone gotta say it anyways its gotta be from the Gears 2 Forums , you always find complains there ALWAYS. |
AH! you beat me to it!
well, at least there's FEEDBACK unlike certain companies which don't even ANSWER the complaints.
the words above were backed by NUCLEAR WEAPONS!
This is why i hate Epic. Can't handle a couple complaints. This is why i only buy there games used
| badgenome said: That kid is just lucky Cliffy didn't drive to his house and smack him in the face. |
Or talk him into a coma.
I still don't understand why they don't move away from P2P with the gears franchise, it clearly needs host servers. Every part of the game is affected by the host issues.
People complain about lag...solved with servers using region limits (why am I playing with a host in China when I live in California?)
People complain about shotgun fests...servers would allow non hosts players to shoot at their target instead of guessing how far to the left or right they need to adjust their aim to compensate for where the host player actually is in the game.
People complain about two peicing... Servers would give every player an accurate depiction of where the other player is. Now you won't wonder why a guy five feet away was able to melee you.
I believe if Epic had made the choice to work with servers instead of P2P Gears would be the most played game on XBL and sales of map packs would be significantly higher...it's a shame.
| scat398 said: I still don't understand why they don't move away from P2P with the gears franchise, it clearly needs host servers. Every part of the game is affected by the host issues. People complain about lag...solved with servers using region limits (why am I playing with a host in China when I live in California?) People complain about shotgun fests...servers would allow non hosts players to shoot at their target instead of guessing how far to the left or right they need to adjust their aim to compensate for where the host player actually is in the game. People complain about two peicing... Servers would give every player an accurate depiction of where the other player is. Now you won't wonder why a guy five feet away was able to melee you. I believe if Epic had made the choice to work with servers instead of P2P Gears would be the most played game on XBL and sales of map packs would be significantly higher...it's a shame. |
This goes with all games still using P2P networks. Now if we could just eliminate lagswitchers and restarter accounts.
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