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Forums - Nintendo - Why Hardcore wii games don't sell

waron said:
here's the question - how many of these hardcore games made profit on hd consoles and how many hardcore games made profit on the wii? aside from Deadly Creatures every other good core wii game made profit. how many good hd games made profit? i think it's better to sell 200k and make profit than sell 1mln and bomb, but maybe that's just me.

Most HD developers put art above money, even though their games follow standards based on previous hit games.

But the point is that they are evil and greedy if they develop for the Wii.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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Piracy doesn't factor in that much, because piracy is often a case of people who wouldn't buy the game at all if they had to pay up. Malstrom's explanation here is best: that when developers try to make a "hardcore" game for Wii, they try too hard, and end up making something that transcends hardcore and goes off into niche territory to suffer. That's why The Conduit seems to be getting such a strong, positive forward response. It's a normal hardcore game.



Monster Hunter: pissing me off since 2010.

I think they don't sell because they don't have arms. It's hard to make a transaction without hands and arms to trade goods. I think the selling is best left to the store employees.



Mr Khan said:

Piracy doesn't factor in that much, because piracy is often a case of people who wouldn't buy the game at all if they had to pay up. Malstrom's explanation here is best: that when developers try to make a "hardcore" game for Wii, they try too hard, and end up making something that transcends hardcore and goes off into niche territory to suffer. That's why The Conduit seems to be getting such a strong, positive forward response. It's a normal hardcore game.

I would say Chinatown Wars does that as well. Anyone who thinks the name GTA is strong enough to overcome that, hasn't seen how many other series can't make hits of niche games on name alone.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

bardicverse said:
I think they don't sell because they don't have arms. It's hard to make a transaction without hands and arms to trade goods. I think the selling is best left to the store employees.


Lol you are silly.  Anyway store employees tend to be fanboys of the HD consoles so if it is left only to them to sell then Wii would have a problem



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txrattlesnake said:
No More Heroes a great game that has everything it would take to sell well on any console lots of violence, a really cute female lead gets less than 500,000 in sales. An average sports sim like Wii Sports gets 45 million and an average fitness sim like Wii Fit gets 20 million on Wii.

Is this a joke? Or are you purposely ignoring the bigger picture in all this?



How technical is your game?

There are 3 reasons why "core" games don't sell too well on the Wii, or DS for that matter...

1: They appeal to the "core" audience, which isn't that big on the Wii in the first place, and since the "core" gamers are usually the only ones to know or care about said "core" games being released, if they don't buy the game in droves then it ain't gonna sell...which brings us to...

2: Have you seen the Wii/DS sections in your local stores lately?!? The average person who doesn't spend all day trolling video game websites and is looking for a decent game can't make heads or tails out of what the hell is going on there! Therefore, when making a gaming purchase, he/she is going to pick out something that they are familiar with, like a Mario game for example, or any of the "Wii" collection of software titles.

3: The average 360/PS3 user follows the industry very closely, and also buys software much more frequently than the average Wii user... so while technically the Wii had the biggest userbase, a good chunk of Wii owners, probably around half, just don't buy software that often unless it has "Wii" in the title.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

tuoyo said:
bardicverse said:
I think they don't sell because they don't have arms. It's hard to make a transaction without hands and arms to trade goods. I think the selling is best left to the store employees.


Lol you are silly.  Anyway store employees tend to be fanboys of the HD consoles so if it is left only to them to sell then Wii would have a problem

That's what happens when I get little sleep but LOTS of chocolate milk.

Good point on employee fanboys. This must mean WII IZ DOOMED!



3: The average 360/PS3 user follows the industry very closely, and also buys software much more frequently than the average Wii user... so while technically the Wii had the biggest userbase, a good chunk of Wii owners, probably around half, just don't buy software that often unless it has "Wii" in the title.
No i'm going to have to disagree with most of this. You cannot say "The average 360/PS3 user follows the industry very closely..." because that isn't entirely true. Like owners of Wii's there are those, probably the majority, who own PS3's/X360's who are also unaware or uninformed. You can say a good chunk of Wii owners don't buy software often, but that can also be applied to owners of other consoles, though maybe not to the same degree but i could argue against that.

Whether they buy more software or not i am unsure, so i wont say anything about that. We can all say "the average wii owner does this" and "the average wii owner does that" but we can only give educated guesses, we don't truly know how things flow or how it could end up in the future. I don't think it's too much of an imagination stretch to say that there are just as many core Wii gamers as there are on other consoles. Don't underestimate the consumer.



How technical is your game?

For the most part, bad games don't sell and good games don't.

The difference between the Wii and the other consoles is that there is a greater variety of game types on the Wii. And some of those unique genres do quite well. So when something more "standard" comes along and fails, it is thought to be because of those "new idea" games when it really can (almost always) be traced back to game quality matters rather than game genre matters.

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