Piracy doesn't factor in that much, because piracy is often a case of people who wouldn't buy the game at all if they had to pay up. Malstrom's explanation here is best: that when developers try to make a "hardcore" game for Wii, they try too hard, and end up making something that transcends hardcore and goes off into niche territory to suffer. That's why The Conduit seems to be getting such a strong, positive forward response. It's a normal hardcore game.

Monster Hunter: pissing me off since 2010.







