High Voltage Software's track record of games is not something remarkable compared to other companies. Their focus was on licensed games with a limited budget and get it done in a time line. This has been their biggest point. They have made little to now original IPs on any platform until now
When they started the development in The Conduit their focus went to two main objectives:
- Show the graphical capabilities of the console: They read many blogs and forums and saw many gamers complaining about how many games were just lame PS2/GC ports that use no advantage of the wii platform. Add this to the current engines on the market that are supposed to use the system to its full potential. This became a huge opportunity for them. They make their own engines so they have experience on how to exploit a hardware.
- Get the best controls for PFS games: Again, in many websites, blogs and forums that attacked this based on the current games on the platform, even Metroid Prime 3: Corruption. The was no game that trully showed the potential of FPS controls on Wii. This was their second focus, the best controls possible.
The thirt point, competent online play, was added later in development thanks to teh request of the fans that wanted an online shooter experience on the wii that is comparable to what you get on other platforms.
With these points of focus, it would become clear that other aspects of the game will not get the same effort: story, level design, enemy variety, "innovative" gameplay, etc. The developers chose to get elements that make a good FPS and put them on the game very well. They knew they could not bite more than they could chew and the development was oriented this way. Their background experience told them that If thay worked on the other elements, the game would be delayed much more and they could not allow that.
If the sales allow it, HVS will start from what works really good and then improve the other elements