twingo said:
Brun2003 said: Thats funny this thread turned into phsyics when it was started it was graphic realism. |
Funny thing comparing physics Forza lacks realistic body roll of GT during cornering and especially braking. Forza cars are more stiff GTs are more realistic. I guess making 400/600 whatever cars roll as in real life would take some programming time.
Forza is more for ricer 16 year olds to them and many on here putting a crap looking body kit and 5 foot wing is a must and that is custimization while real car guys want to screw around with stuff you cant see but will feel when driving, GTs better physics let you feel those tiny minor changes.
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Thats why true racing fans play GTR2 on the PC, right? It has physics that make GT look like a joke, has recieved tons of praise from the actual racing community, and has a shitload of mods that add additional cars and tracks. Plus you can use just about any control method.
Oh, and to add the token flames to the fire: Forza was rated higher by review sites than GT4. Both came out the same year.
My guess is the netcode on GT5 won't be changed considerably, if any from Prologue. Which is to say that itll be shit. Forza will be the stronger game. especially for online, but GT will have a better selection of cars.
Fin.
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"