“We’re currently busy trying to outdo ourselves with our next PSN exclusive game that’s in development at the moment,” wrote Petteri Putkonen, a developer at Housemarque, the development house behind the game. “We’d love to tell you more about it but will have to wait a little bit longer before we can reveal any details. At the moment, all we can say is we’re confident it’ll be worth your wait.”
http://blog.us.playstation.com/2009/06/25/super-stardust-hd-two-year-anniversary/
Super Stardust HD still is my favourite PSN title to date and IMO looks simply gorgeous in 1080p.
Some past developer quotes on technical details:
"We are able to get over 10,000 active objects with physics and collisions and over 75,000 particles simulated and drawn @60fps. That said, we were unable to use all the available processing power from Cell for this game, so for the next game there are still plenty of reserves left"
Source: IGN
Solo Pack update
"We probably draw about twice the number of objects compared to the original game. We are pretty close to maxing out the RSX, but in our next game we will still push the chip more. Currently we do not use SPUs to pre-process the geometry for RSX — that will make a major difference. I estimate that we can further boost the graphics performance by 50%."
Source: MTV Multiplayer











