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Housemarque's roots

Like many great game companies (for example DMA Design's Lemmings series, Team17's Worms, Blue Byte's Settlers series, etc), their Roots lie with the Amiga platform.

Housemarque is a fusion of two past Scandinavian game companies, Bloodhouse and Terramarque.

Bloodhouse's original Stardust running on the lowend entry level Amiga 500 (based on the OCS chipset from 1985):

http://www.youtube.com/watch?v=c35y_rBOrDY (Great raytraced spaceship intro and tunnel sections, demonstrating the OCS capabilities)

Terramarque's Elfmania for the Amiga 500:

http://www.youtube.com/watch?v=zCqLqj3QOEQ (amongst others demonstrating well the Amiga 500 was technically capable for impressive fighting games despite for example a remarkably unimpressive Streetfighter 2 port from Capcom).

Bloodhouse's Super Stardust HD for the Amiga 1200 (slightly upgraded 1992 chipset technology providing more colors), the version for the Amiga CD32 games console provided some extra cinematics and CD audio:

http://www.youtube.com/watch?v=sJk0A8cx33A

The main reason why many PC game developers (including Demoscene coders and free internet distributed PD software) started out on the Amiga was because PCs, despite requiring harddrives for PC games and lots more memory, they weren't good for multi-media / gaming at all (they also sucked at multi-tasking, etc, but that's another story):

http://www.youtube.com/watch?v=cETl8PhUy_E



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales