Darc Requiem said:
I agree Maxwell, I don't see them as cocky. They called out the larger third parties for saying the Wii isn't capable of graphical feats that are built into the hardware. Even if the Conduit turns out to be trash, they've still proved themselves from a technical standpoint. The simple fact of the matter is that third parties never learned the Gamecube hardware so they continually make themselves look foolish with the Wii. Rogue Squadron 2 was Gamecube launch title it featured bump mapping, shaders, pretty much every effect the Flipper was capable of and it had a short development cycle. For third parties to claim that the Wii can't do things that the weaker Gamecube could do is laughable. Lucasarts wanted Factor 5 to port Rogue Squadron 2 and 3 to Xbox and they couldn't get it up in running because Xbox was incapable of running game at the same quality. The Gamecube and X-box were more or less equal, so it goes with out saying that the Wii is more poweful than the Xbox. The Gamecube had the superior CPU, faster RAM, and a GPU with better lighting and texturing capability. The X-box had nearly 50% more RAM, a GPU with more raw power, and hard drive to cache to. The Wii has nearly 50% more RAM than the X-box, a far superior CPU, faster RAM, and a GPU with a higher fillrate/better lighting/better texturing. The X-box has two advanatages over the Wii though. It has a hard drive to cache to and it can output video in HD. |
Yeah, it's so obvious how these developers have not took the time to make a proper Wii game and they state things that just aren't true most likely in hopes that people just go along with what they say so they don't even have to try and put work into development. My question is many of these developers had the proper tools and set ups for Gamecube yet their Wii games sometimes don't even use those already developed tools that are about 8 years old by now at least.
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
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