MaxwellGT2000 said:
Yeah seems like people just hired staff as cheeply as possible that can make PC and 360 games for cheaper, which could be another reason why they say PS3 is hard to develop for since they just don't prep for that kind of work, take the example of Infinity Ward they knew the tech of the PS3 and 360 were different so they made teams that are versed in those different techs and worked their asses off to make it run nearly identical. This is one reason I'm sad to see no infinity ward CoD game on Wii yet, if those guys put the effort they did into the 360 and PS3 tech they could blow some minds with Wii tech, not on "ZOMG it looks like a 360 game!" level but more of the "ZOMG that cannot be a Wii game" level. |
I agree totally. It's really only a matter of the resources put into a projet by a dev team which make a game look good. Some people hire any modelrs for example, but the truth is, modelers are artists, which means they will have different styles. Some have a more realistic approach, some have a more cartoonish approach to modeling. The same applies with programmers, they all have their preferences, so you need to find a team of people devoted to the platform you're developing for. For example, if you have a diehard PS3 fan on your team that programs, he's not going to be happy making 360 or Wii games. In a way, assembling a dev team is a lot like forming a band - everyone has to like the style of music the band is aiming for and the types of venues the band will play shows at.










