| HappySqurriel said: That's a very naive way to look at how people within the industry really look and think about things ... When it comes to the modelers and texture artists the large the project they're working on the more they're a cog in a machine, expected to produce models and textures that represent the designs of the conceptual artists; who also have very limited control, and are completely under the control of the artistic director. Most of the Programmers who should be working on a particular platform tend to be involved in tools and middleware development rather than the game scripting and engine modifications that happen on a game. |
Im not sure where you ger your info from, but the majority of middleware is purchased, as there's a ton of it. Most of the programmers directly take care of the scripting and engine modifications, as I've witnessed in several dev teams in the past and as my dev team currently does.
I've filtered through dozens of modelers and texture artists, given the same art test to check their skill. Some just had a very difficult time breaking from their own style to match the style intended. It happens a lot. A large filtering process needs to occur to find the right staff for your dev team and game's art style. It happens a lot more often than you might think.
Have you been to GDC and had conversations with other devs, asking them about console platforms, etc? There's quite a bunch that carry a heavy bias toward one platform or another. We already have an active example - take the one dev who stated that the Wii is "a piece of sh*t. it's 2 gamecubes duct taped together" This was said at GDC, in a conference filled with other industry professionals. There's quite a bit of bias existing in the industry cats, its reality, not being naieve.
@Vashyo - I gues thats preference, I tried NMH, and really didn't like it. Not for the violence, but for the lack of depth.







