bardicverse said:
Im not sure where you ger your info from, but the majority of middleware is purchased, as there's a ton of it. Most of the programmers directly take care of the scripting and engine modifications, as I've witnessed in several dev teams in the past and as my dev team currently does. I've filtered through dozens of modelers and texture artists, given the same art test to check their skill. Some just had a very difficult time breaking from their own style to match the style intended. It happens a lot. A large filtering process needs to occur to find the right staff for your dev team and game's art style. It happens a lot more often than you might think. Have you been to GDC and had conversations with other devs, asking them about console platforms, etc? There's quite a bunch that carry a heavy bias toward one platform or another. We already have an active example - take the one dev who stated that the Wii is "a piece of sh*t. it's 2 gamecubes duct taped together" This was said at GDC, in a conference filled with other industry professionals. There's quite a bit of bias existing in the industry cats, its reality, not being naieve.
@Vashyo - I gues thats preference, I tried NMH, and really didn't like it. Not for the violence, but for the lack of depth. |
I think we were looking at different things ... I assumed you were talking about skillsets, and you were talking about personal preferences.







