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Forums - Sony - MGS 4 vs MGS:Rising

The 360 could handle MGS4 only it had to be on multiple discs.



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For my tuppence worth they are only porting over a story/world not physical code although I am sure they can reuse some of the work if needed.



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Darc Requiem said:
I seriously doubt MGS4 would be impossible on 360. MGS4 isn't close to being one of the most impressive games graphically on PS3. It runs at a sub HD Resolution (1024x768) and has frame that averages in the high 20s. If any other PS3 game had the same issues, fans would be complaining about how the game isn't optimized for PS3 and how games like Ratchet & Clank, Uncharted, Resistance, KZ2, etc. run in a true HD resolution, with a higher frame, and no install.

Why MGS4 gets touted as some achievement in PS3 development is beyond me. Given the resolutions, framerate, and installs. It is not deserving of the technical praise it receives. Especially when you look at what other developers have done with their PS3 exclusives.

1024x768 isn't sub-HD.....and for the most part it's at 30FPS, and even gets up to  60FPS in certain areas..hardly a "high 20s" average



Burning Typhoon said:

I honestly could see MGS:R on 3 HDDVD discs for 360.  Think about it, the graphics will take a ton of disc space.  So, unless all this time, they're unspecifically meant the PS3 version's graphics were going to surpass MGS4, while the 360 version wouldn't even do that, expect multiple discs for 360.

Remember, they had to remove some content from MGS4, because not even the blu-ray could store so much information at that time.  And, with MGS:R missing MGO, it has an extra 15-20 GB to work with, so, the space is there.

huh? First of all, no game has, or ever will be, on HDDVD. And if any game ever was, it would only require 1 disc.

As for "removing some content" from MGS4, that is misleading. They removed additional languages, and they only did it because they filled up the space with uncompressed audio, not because they genuinely needed 50gb of space.



MGS4 couldn't be done on the 360 because

1) The game was freaking huge
2) Because it was freaking huge, the 360 wouldn't be able to process and render all the stuff
3) The engine was optimised for PS3 only
4) Kojima couldn't be assed with the 360



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BMaker11 said:
Darc Requiem said:
I seriously doubt MGS4 would be impossible on 360. MGS4 isn't close to being one of the most impressive games graphically on PS3. It runs at a sub HD Resolution (1024x768) and has frame that averages in the high 20s. If any other PS3 game had the same issues, fans would be complaining about how the game isn't optimized for PS3 and how games like Ratchet & Clank, Uncharted, Resistance, KZ2, etc. run in a true HD resolution, with a higher frame, and no install.

Why MGS4 gets touted as some achievement in PS3 development is beyond me. Given the resolutions, framerate, and installs. It is not deserving of the technical praise it receives. Especially when you look at what other developers have done with their PS3 exclusives.

1024x768 isn't sub-HD.....and for the most part it's at 30FPS, and even gets up to  60FPS in certain areas..hardly a "high 20s" average

1024x768 is sub HD. The lowest standard HD resolution is 720p (1280x720) which has pixel count of 921,600. 1024x768 has pixel count of 786,432. The gameplay averages in the high 20s. I believe it was 27fps, I'll have to look it up. You completely proved my point though. No other PS3 game with the same technical performance would get such a vigilant defense. I said it when MGS4 was released and I'll say it again. Uncharted looks far better than MGS4. It does so without an install while actually running in HD.



wait-wait-wait... You mean to tell me that 360 uses DVDs for games?  I thought the systems games were HDDVD format, and for some weird reason, an HDDVD player was needed for movie playback.  Wow...  I dislike 360 a little more now...



If the 360 can do Gears 2 and all their other big name games then I'm guessing it can probably to MGS: Rising.



Darc Requiem said:
BMaker11 said:
Darc Requiem said:
I seriously doubt MGS4 would be impossible on 360. MGS4 isn't close to being one of the most impressive games graphically on PS3. It runs at a sub HD Resolution (1024x768) and has frame that averages in the high 20s. If any other PS3 game had the same issues, fans would be complaining about how the game isn't optimized for PS3 and how games like Ratchet & Clank, Uncharted, Resistance, KZ2, etc. run in a true HD resolution, with a higher frame, and no install.

Why MGS4 gets touted as some achievement in PS3 development is beyond me. Given the resolutions, framerate, and installs. It is not deserving of the technical praise it receives. Especially when you look at what other developers have done with their PS3 exclusives.

1024x768 isn't sub-HD.....and for the most part it's at 30FPS, and even gets up to  60FPS in certain areas..hardly a "high 20s" average

1024x768 is sub HD. The lowest standard HD resolution is 720p (1280x720) which has pixel count of 921,600. 1024x768 has pixel count of 786,432. The gameplay averages in the high 20s. I believe it was 27fps, I'll have to look it up. You completely proved my point though. No other PS3 game with the same technical performance would get such a vigilant defense. I said it when MGS4 was released and I'll say it again. Uncharted looks far better than MGS4. It does so without an install while actually running in HD.

wait what? the game games at 720p on my TV, and 30fps.

 



I have a suspicion that MGS4 plays entirely from the HDD. Before each chapter you have to install about 5gb, that's 25gb plus whatever MGO is...
The blu-ray image is 30gb.

MGS4 could have fit on 5 DVD-DL which is one more than Lost Odyssey and the Last Remant.