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Forums - Microsoft Discussion - IGN: "Natal"'s Massive Potential

Pre-'Natal': Microsoft's Big Baby

Reasons why Microsoft is giving birth to something enormous.

Australia, June 17, 2009 - Before it was officially announced at E3 2009, it was hard to imagine Microsoft's controller-free interface, 'Natal', actually coming across as anything more than an EyeToy clone or an act of one-upmanship aimed squarely at Nintendo. Yet, more than any other unveiling at this year's show, Natal wowed us with its integrity.

The device, which integrates a combination of cameras, sensors, microphones and a microprocessor, actually holds the potential to trigger a rethink on gaming and interaction that rivals – or even surpasses – what Nintendo's Wii did using motion controls.

Here are our reasons why Natal is going to be a massive force in gaming when it eventually drops worldwide.



Evolution, Trends and Augmented Reality

If Nintendo and Sony aren't watching Natal very closely right now, it'll be to their detriment long-term. Whereas the Wii stole the spotlight by reducing the need for traditional controllers and button input, Natal holds the potential to go much, much further. It is, in fact, an Augmented Reality device as much as an input method – and that's a big deal.

It not only taps into the popularity of non-traditional game designs like Wii Sports (Microsoft demonstrated a game called Ricochet, which involved full-body ball-deflection), but does so in a far more sophisticated manner. People tend to enjoy a bit of a spectacle – having a giggle while watching someone jump around, or doing it themselves – and this takes the concept to an altogether higher level.

The trend for motion control isn't going anywhere – it just needs refining. That's a proof undeniable when you look at Nintendo's MotionPlus add-on for its Wii Remotes, which are often criticised for their inherent lack of sensitivity. From what we've seen, Natal refines it to the point where it actually negates the need for any buttons. It detects your hands, small movements, big deliberate sweeps and smaller, subtle adjustments – but that's only the start, as you'll see.

 


Converging Technology

While physicality plays a big role in making Natal a tantalising concept, it's only one part of the equation. The others are sound-interpretation (tonal and speech recognition) and image scanning and saving.

When developer Lionhead's Peter Molyneux introduced its digital character, Milo (an unassuming school boy), it pulled the rug out from under us, resetting our preconceptions about the limits of this technology. For the first time, having a logical, meaningful exchange with an AI character is possible, thanks to a combination of speech recognition and the use of the camera on the Natal bar. Milo could 'hear' and interpret the tone of your voice to determine your mood and 'understand' your words, replying with logic and reacting physically on-screen.

What really blew us away, however, was when the Milo routine broke through the Augmented Reality barrier, allowing you to 'pass' an object into the game world and have Milo interpret that object. In the instance of the demonstration, we watched an illustration on a sheet of paper get scanned and passed into the game world, where Milo grabbed hold of it. Incredible stuff. The Matrix is here.

I hope we can make him cry.

 


Big Name Endorsements

Steven Spielberg, one of cinema's most successful and beloved directors – and born-again gamer – very publicly backed Natal at its unveiling at E3 this year. That's a massive coup for not only the product's vision, but the integrity of the technology and the potential impact it might have.

As Spielberg very succinctly put it, the hands-free input doesn't reinvent the wheel, "there's no wheel at all." It takes away the veil of intimidation that shrouds casual players and non-players from interacting with games. In effect, it presents no barriers between watching, playing and socialising. Not even the Wii can offer a playing field that level. To that end, 'The Casual Factor' comes into play.


The Casual Factor

As we mentioned earlier, the potential to capture the non-gamer in this market and climate has never been better – or easier. There are more gaming-related headlines in the news these days than since the golden-era of gaming in the early-80s. Everyone is a gamer - or, that's the PR line most casual game publishers want us to swallow.

The reality, however, is that almost 60 percent of households in the US still don't own a console – and a big part of that is because of the cost factor, the barrier the technology presents and, critically, the content itself – which may not appeal. That brings us to…


Click here to check out IGN's video of the E3 Demo.


Clever Content

With Natal, we think that gaming is going to be a very small slice of this device's broader appeal. Rather, with clever content integration and intuitive design (not to mention accurate function), we expect a proliferation of motion-based applications such as Facebook and Twitter compatibility (with deals recently struck with both social networks). The idea of using your hands to type or write onto the screen, paint pictures and interact socially seems like too perfect a fit for Microsoft to neglect.

On the game front, this device opens the door to true first person shooters, where your arm is the weapon and your movement actually propels you forwards – negating the need for sticks and buttons. Just imagine the potential in a stealth simulation where your character on screen actually responds exactly to your movement, posture and even sounds you make. It's drool-worthy stuff, we think you'll agree. We just hope that this gaming revolution comes sooner rather than later, and at a price that we can all afford.

http://xbox360.ign.com/articles/995/995473p1.html

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Huh. If Natal truly works as advertised by launch, then they may be right. In the short term, I suppose this means more Wii/360 cross platform games.



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

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Personally i can't wait to see the creative side of Natal. Developers surely can do A LOT more than just a sports game for instance. We'll probably see some nice things E3 2010.




http://www.gamasutra.com/view/feature/4053/microsofts_future_begins_now_.php?page=1


Microsoft's Future Begins Now: Shane Kim Speaks
by Kris Graft, Brandon Sheffield
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June 16, 2009 Article Start Page 1 of 5 Next


Many judged Microsoft's press conference to be the triumph of E3 -- with a slick television-oriented presentation that showcased promising games and appealing new tech. Of course, the most talked-about part of the conference was the public debut of the company's Project Natal, its wand-free, camera-based motion control peripheral.

Shane Kim, Microsoft's corporate VP of strategy and business development for its interactive entertainment business, spoke with Gamasutra at the show on how he sees Project Natal as a relaunch for the Xbox 360 console -- and the challenges of attracting new consumers to the fold is not lost on him. After all, the company called its New Xbox Experience, which drastically changed the system's interface, a relaunch too.
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But it's not just about Natal, of course. Microsoft's strategy also, much more quietly, grows in the form of Joy Ride, the first free-to-play, pay-for-items console game to be launched in the West.

Navigating from its current market -- where success is built upon a sea of hardcore gamers -- toward a future of growth for the platform is difficult. It's hinged on opening it up with software approaches and peripherals both, and here Kim offers his take on how Microsoft will handle that change.

Brandon Sheffield: What do you think of the Sony motion control offering? What's your opinion?

SK: Well, you know, obviously they haven't shared too much information with us yet, but Project Natal isn't about Sony or Nintendo. It goes well beyond anything either of them is doing. If we had created a physical motion controller, I think it would have been easy to question our approach and say, "Okay, are you guys just being derivative of what Nintendo's doing with Wii."

Project Natal goes well beyond that. It's full body gesture, full scale tracking, 3D depth sensors so you move around in space, facial recognition, voice recognition -- I mean, it's much more complex hardware and software behind it.

So, you know, it's really not about what those guys are doing, but for us, we really focus on, "How do we break down the barriers that prevent people from enjoying all the great stuff that we have to offer?" Not only on Xbox 360 and Xbox Live, but from the industry as a whole. So, this isn't about how do we get more casual players; it's how do we get more people just to participate in everything we do.

BS: One thing about Natal that's been interesting to hear people talk about is -- some people, mostly perhaps enthusiast press, are saying things like, "Well, how would you do a first-person shooter on it? It would just look stupid." But maybe the point is that you're not supposed to make a first-person shooter for that; you can just use a controller for that.

SK: Yeah. I don't want to rule anything out, Brandon, because I think there are people out there who will figure out, I mean, much the same way that people said, "Hey, there will never be great first-person shooters on the console period," right?

BS: Right.

SK: That's not the case anymore. So, I always believe in the power of creators to adapt and adopt new technology in creative experiences we haven't thought about. I do think they will be able to enhance core game functionality, and there will be people who figure out how to create great core games with Natal, but I do think we're going to create experiences and games that haven't been imagined before, that haven't been possible before.

BS: I'm definitely curious to know how much of what was shown in the video of Natal before the actual live demo, what percentage of that is real, and what percentage of that is concepts of things you would like to happen.

SK: Well, you know, I actually don't know the specific answer. I think a lot of it conceptual, what we hope to be real, right, at launch?

BS: Yeah.

SK: It was all not about gaming either, right?

BS: Right.

SK: You've got your friends there, and you're dressing your avatar... that's a completely plausible scenario, right? Will that be real, actually -- will someone do that when we launch? We'll see. But the ability to digitize objects? That's the kind of stuff that we absolutely expect to be real.

BS: It seems like with this skateboard-scanning scenario, that's some hardcore technology to be able to do that and extract a background and actually make skateboard scanning. That was one that stuck out for me, like, "That one would be tough."

SK: It's like Milo -- I mean, the piece of paper with the drawing.

BS: Right, that's true.

SK: That would be scanned in, too. So, look, I agree that those are the tough challenges that we have to solve, but that's why the power of Natal is not about the hardware. The power is actually in the software. That's where the magic happens.

BS: Yeah, I'm really curious to see how that Milo thing goes, considering -- I mean, you obviously can't have thousands of different ways of saying every name that exists.

SK: It will take time to build the vocabulary, you know, right? And so forth. But the promise is there, absolutely. The promise is there.


I'm becoming increasingly soured on their ability to deliver what they've promised, let alone what others are promising for them.



Sounds like IGN anti Wii talk and MS pro.

IGN are coming off in a matter illistrates the Incumbent from Claytons book or Kim Chan. You can't have technology success just because it's better or aimed at the same way. It's all about behavior and value curve.

IGN is just spouting the factors without so much examining the behaviour. So why is pro MS, but when Nintendo was introducing theirs it's anti Wii. Also why is it still relativly anti Wii and pro MS when they are now admiting that natural(motion control) isn't going anywhere and is indeed an evolution. Simple, IGN isn't making the attempt to understand but bolster personal prefernce on a company bias.

Does Natal have promise absolutely, but i've already made a simple technical article and posted here. Natal doesn't at this time answer it's shortcomings. When MS specifically says it's more for casual use they mean simple use. The Wiiremote is for a broad use and this is where the difference. Not only is it simple, it's also complex. Much like Diablo 2, simple to learn complex to master.

I'm looking forward to some Natal software and think that some of the interaction is awesome, but want to see more and IGN are just acting like raving fanbois. Though I really think that being a samurai and using a cardboard tube for my sword would be soooo awesome.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

noname -

Scribblenauts is doing text recognition for thousands of real-life objects. Why can't NATAL do it for voice recognition?

All the concepts are there, I think they can do it by a 2010 deadline.



Back from the dead, I'm afraid.

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nojustno said:
Personally i can't wait to see the creative side of Natal. Developers surely can do A LOT more than just a sports game for instance. We'll probably see some nice things E3 2010.

I agree, and speaking of E3 10 i hope they reveal an Xbox handheld.



Natal begins the victory of next generation for MS.

100 million consoles pretty much guaranteed already.

If they also include the rumoured 3D vision technology support in Xbox 3, it will sell over 150 million consoles and break the record of highest selling console in history.



Slimebeast said:
Natal begins the victory of next generation for MS.

100 million consoles pretty much guaranteed already.

If they also include the rumoured 3D vision technology support in Xbox 3, it will sell over 150 million consoles and break the record of highest selling console in history.

 

?

realisticly we will have to wait until natal is released to see what games can be played on it. it will certainly be better than the wii sports type games but the question is will casuals flock to it. and how much will the thing cost.

either way 360 and the other 2 consoles should have good motion games by end of next year.



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Skeeuk said:
Slimebeast said:
Natal begins the victory of next generation for MS.

100 million consoles pretty much guaranteed already.

If they also include the rumoured 3D vision technology support in Xbox 3, it will sell over 150 million consoles and break the record of highest selling console in history.

 

 

realisticly we will have to wait until natal is released to see what games can be played on it. it will certainly be better than the wii sports type games but the question is will casuals flock to it.


I dont think they will. So far the ''casual'' reaction (from tv shows, celebrity hands on) has been nothing but good from what I've seen.  Now that I think about it, the only hate has been coming from closeminded hardcore gamers and ps3 fanboys.




This has a lot of potential. But it all comes down to price point and support.

Big names will have have nothing to do with the long-term success. Given Peter Molyneux's trend to over promise and under deliver and Steven Spielberg's love of sequels, even in gaming, they are not the people I would hold up first to show the level of support.

Instead, I would want EA there showing the work it had done on its game (rather than running an MS-patched version of an EA game).

Just remember though, Nintendo says it rejected this technology (at least the camera element). So either a lot of advances have been made (very possible) or someone is really wrong.

Still, it does seems funny how a lot of gamers suddenly want motion control.

Mike from Morgantown



      


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