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Forums - Microsoft - Official Mass Effect 2 Thread

NightAntilli said:
New Character:

http://tgs.gamespot.com/video/6230520/mass-effect-2-character-reveal-subject-zero?hd=1&tag=topslot;title;3

Just found the biotic for my team...some might think she's a little over the top, but she's a cool anti-hero to to me.  Plus, It's good to have a powerful biotic, who can mix it up in a firefight.
 



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Cannot wait to scoop this game up.



Some new stuff:

There is no longer a concept of light, medium, and heavy armor. There are a few reasons why we no longer have this distinction:
- We wanted class differentiation to be more about offense weapons and powers, and less about defensive items you're allowed to use (by class restriction).
- We wanted less useless and sub optimal items (i.e. you get great heavy armor, but you're an adept)
- It's less expensive from an art perspective. This isn't a money thing, it's a time thing. We'd prefer our character artists making awesome enemy models and cool new weapon models instead of making minor variants in armor models.

One caveat to the above, while base class design is less focused on defense, and more focused on offense, there are some incredibly powerful defensive options in the game but they tend to fall under more advanced class development options. Simply put, I know some people really enjoy building "hard-to-kill" Shepards, so there are some great options for that, but they're less part of core class design.

All heavy weapons are usable by all classes. The blackstorm is a heavy weapon.

There will be no ability to upgrade armor. You will be able to acquire better armor but it will have a different look. I've tried to design things in such a way that you will be less likely to feel forced to wear a specific armor to do a specific build. There should be several options for example if you want to max cooldown reduction, you won't be forced to wear a specific armor.

--Christina Norman
Lead System Designer
Bioware



Truth does not fear investigation

bump



Awesome thread selnor, one of the first must buys for 2010.



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I think it is about time this thread was revived given, the proximity of the release. I've go my special edition pre-order already, but I am wondering about whether or not to get a strategy guide too.....

The bigger question is what class to play? I have 3 completed ME 1 saves, 1 as a soldier and 2 as a Vanguard, and I am quite tempted to go for soldier then vanguard again. The thing is, they haven't talked about if you will get the same rewards as you did in the first, like getting however many assault rifle kills would allow you to add the assault rifle for future playthroughs, like I did with ME 1 allowing me to have a Vanguard with assault rifles. Maybe I should go biotic.. would certainly be a very different type of game

I actually hope it is shorter, it seems there are so many things that can go wrong, and so many ways to play the game that it needs to be played multiple times



Anyone know if this is getting a midnight release?



Back from the dead, I'm afraid.

I'm hyped for this game, I just hope I'll be able to buy the day it's released.



I just watched the launch trailer...


...OMG!



 

 

"In the absence of the gold standard, there is no way to protect savings from confiscation through inflation. There is no safe store of value..."

 

Alan Greenspan, 1967

The launch trailer was amazing.



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