By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Malstrom: Microsoft has lost control of the NATAL hype

Alterego-X said:
disolitude said:
Has this guy ever written a non-nintendo fanboy article?
In his eyes it looks like Nintendo = disruption.

Well guess what, Sega genesis = disruption towards then Nintendo empire in gearing the games to a more mature audience
Sony playstation = disruption for tecnology advancements and selling hardware at a loss.

Malstrom should really get off his Nintendo high horse...
Yes Nintendo is number 1 thanks to their disruption, but there was time when nintendo was being disrupted.

Dude, are you just using "disruption" as a synonym of "being successful"? 

 

The disruption theory is a very well defined business practice that involves finding and serving the least demanding customers, with products thats quality is too low for the core market, earn big profits in the expanded market, and later go upstream against the competitors and their sustaining innovations.

 

"tecnology advancements" are, by definition, the OPPOSITE of disruption. It is a sustaining innovation. 

"selling hardware at a loss" is called the "razor and blades model", another well-defined business strategy. Yes, it can work, but that won't make it disruptive alone. 

"gearing the games to a more mature audience" is either sustaining innovation, (making it better), or maybe "blue ocean strategy" (finding a new audience).  But unless thesee were crummy products for crummy  customers, it is not disruption.

 

If by "sustaining innovation", you mean all of the ideas that Nintendo's competitor's have swiped from them, then sure. I hope you don't mean that their innovation was pushing systems to have a graphical upgrade, 'cause I wouldn't call that innovative.

And I'd like to see where you got this definition of the blue ocean being about "crummy" products for "crummy" customers. Sounds like a bunch of sour grapes.

 

"

Blue oceans, in contrast, denote all the industries not in existence today—the unknown market space, untainted by competition. In blue oceans, demand is created rather than fought over. There is ample opportunity for growth that is both profitable and rapid. In blue oceans, competition is irrelevant because the rules of the game are waiting to be set. Blue ocean is an analogy to describe the wider, deeper potential of market space that is not yet explored. [3]

The corner-stone of Blue Ocean Strategy is 'Value Innovation'. A blue ocean is created when a company achieves value innovation that creates value simultaneously for both the buyer and the company. The innovation (in product, service, or delivery) must raise and create value for the market, while simultaneously reducing or eliminating features or services that are less valued by the current or future market. The authors criticize Michael Porter's idea that successful businesses are either low-cost providers or niche-players. Instead, they propose finding value that crosses conventional market segmentation and offering value and lower cost."

 

http://en.wikipedia.org/wiki/Blue_Ocean_Strategy   

 

Maybe I skipped the part where they said "crummy."



 

http://www.shanepeters.com/

http://shanepeters.deviantart.com/

Achievement is its own reward, pride only obscures.

HATING OPHELIA- Coming soon from Markosia Comics!

Around the Network
Avinash_Tyagi said:
Torillian said:
Avinash_Tyagi said:
disolitude said:
Avinash_Tyagi said:
disolitude said:
Has this guy ever written a non-nintendo fanboy article?
In his eyes it looks like Nintendo = disruption.

Well guess what, Sega genesis = disruption towards then Nintendo empire in gearing the games to a more mature audience
Sony playstation = disruption for tecnology advancements and selling hardware at a loss.

Malstrom should really get off his Nintendo high horse...
Yes Nintendo is number 1 thanks to their disruption, but there was time when nintendo was being disrupted.

Actually he's very respectful to sega, but he notes that Sony playstation was not a disruption

I cant see how one wouldn't consider PS1 a disruption. The aspect of "make money on software, not hardware" sony introduced put atleast 5 other companies out of the hardware business (Sega, 3DO, Atari, SNK, Phillips CDI).

In any case, since Malstrom is always writing about nintendo, Id love to see him write an interesting article about how nintendo is using their best R&D teams to think of ways to expand the casual ocean...while having much smaller teams work on games for the hardcore.

We all know its true...why else would we be getting an outsourced Metroid game, a DS port of a Super Mario bros game and Mario Gallaxy 2...which Miyamoto himself said is mostly composed of ideas that didn't make it in to part 1.


As we've seen this gen, the lose money on hardware idea doesn't work, as Sony is heavily reeling and Nintendo is prospering

Oh come on, as much as you might like to reject it the PS1 and PS2 still did happen.   Are you going to tell me that selling at a loss had nothing to do with them winning, and do you think Nintendo's Motion control will allow them to win indefinitely?

Yeah it really didn't what benefitted them was first mover status, and third parties ditching Nintendo and their competitors doing more of the same.

Yes it'll help them win this gen without a doubt, they'll continue to dominate, then Nintendo will leave behind this red ocean of motion controls for a new blue ocean, the problem with the SNES-Gen PS1/N64 and PS2/Xbox/GCN gens were that companies were battling over the same red ocean, there were no disruptions.

Nintendo abandoned the red ocean this gen and sailed into the blue ocean and disrupted the market, they'll just keep moving into blue oceans, letting MS and Sony try to play catchup while losing tons of cash

Nintendo will be forced to fight again in the red ocean when the blue ocean ends and sony/ms catch up. at some point nintendo's creative solutions will end then it will have to compete with ms/sony on the same areas of techonology, games and ideas and also as a stricly gaming company it cannot afford to lose since it can't retreat anywhere.

Since sony and ms both are moving in on the motion control territory nintendo needs to invent something revolutionary to keep on going and making profit.



Malstrom has gone from someone that had interesting and relevant ideas at the beginning of the generation too being a whiny little fanboy that is threatened by anything and anyone that represents a threat too Nintendo.

Everyone deserves an opportunity too make their ideas work. Granted Sony is simply copying Nintendo, but Microsoft is doing something different and is getting hammered for it in the same way Nintendo was prior to the Wii's launch.

Back then Malstrom opposed that unwarranted criticism. Now it is obvious it wasn't a matter of principle for him, just fanboyism.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

Vashyo said:
Avinash_Tyagi said:
Torillian said:
Avinash_Tyagi said:
disolitude said:
Avinash_Tyagi said:
disolitude said:
Has this guy ever written a non-nintendo fanboy article?
In his eyes it looks like Nintendo = disruption.

Well guess what, Sega genesis = disruption towards then Nintendo empire in gearing the games to a more mature audience
Sony playstation = disruption for tecnology advancements and selling hardware at a loss.

Malstrom should really get off his Nintendo high horse...
Yes Nintendo is number 1 thanks to their disruption, but there was time when nintendo was being disrupted.

Actually he's very respectful to sega, but he notes that Sony playstation was not a disruption

I cant see how one wouldn't consider PS1 a disruption. The aspect of "make money on software, not hardware" sony introduced put atleast 5 other companies out of the hardware business (Sega, 3DO, Atari, SNK, Phillips CDI).

In any case, since Malstrom is always writing about nintendo, Id love to see him write an interesting article about how nintendo is using their best R&D teams to think of ways to expand the casual ocean...while having much smaller teams work on games for the hardcore.

We all know its true...why else would we be getting an outsourced Metroid game, a DS port of a Super Mario bros game and Mario Gallaxy 2...which Miyamoto himself said is mostly composed of ideas that didn't make it in to part 1.


As we've seen this gen, the lose money on hardware idea doesn't work, as Sony is heavily reeling and Nintendo is prospering

Oh come on, as much as you might like to reject it the PS1 and PS2 still did happen.   Are you going to tell me that selling at a loss had nothing to do with them winning, and do you think Nintendo's Motion control will allow them to win indefinitely?

Yeah it really didn't what benefitted them was first mover status, and third parties ditching Nintendo and their competitors doing more of the same.

Yes it'll help them win this gen without a doubt, they'll continue to dominate, then Nintendo will leave behind this red ocean of motion controls for a new blue ocean, the problem with the SNES-Gen PS1/N64 and PS2/Xbox/GCN gens were that companies were battling over the same red ocean, there were no disruptions.

Nintendo abandoned the red ocean this gen and sailed into the blue ocean and disrupted the market, they'll just keep moving into blue oceans, letting MS and Sony try to play catchup while losing tons of cash

Nintendo will be forced to fight again in the red ocean when the blue ocean ends and sony/ms catch up. at some point nintendo's creative solutions will end then it will have to compete with ms/sony on the same areas of techonology, games and ideas and also as a stricly gaming company it cannot afford to lose since it can't retreat anywhere.

Since sony and ms both are moving in on the motion control territory nintendo needs to invent something revolutionary to keep on going and making profit.

They already did, and like before they hid it in plain sight, they even showed it at E3, but most people didn't get it



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

Shanobi said:
Alterego-X said:
disolitude said:
Has this guy ever written a non-nintendo fanboy article?
In his eyes it looks like Nintendo = disruption.

Well guess what, Sega genesis = disruption towards then Nintendo empire in gearing the games to a more mature audience
Sony playstation = disruption for tecnology advancements and selling hardware at a loss.

Malstrom should really get off his Nintendo high horse...
Yes Nintendo is number 1 thanks to their disruption, but there was time when nintendo was being disrupted.

Dude, are you just using "disruption" as a synonym of "being successful"? 

 

The disruption theory is a very well defined business practice that involves finding and serving the least demanding customers, with products thats quality is too low for the core market, earn big profits in the expanded market, and later go upstream against the competitors and their sustaining innovations.

 

"tecnology advancements" are, by definition, the OPPOSITE of disruption. It is a sustaining innovation. 

"selling hardware at a loss" is called the "razor and blades model", another well-defined business strategy. Yes, it can work, but that won't make it disruptive alone. 

"gearing the games to a more mature audience" is either sustaining innovation, (making it better), or maybe "blue ocean strategy" (finding a new audience).  But unless thesee were crummy products for crummy  customers, it is not disruption.

 

If by "sustaining innovation", you mean all of the ideas that Nintendo's competitor's have swiped from them, then sure. I hope you don't mean that their innovation was pushing systems to have a graphical upgrade, 'cause I wouldn't call that innovative.

Innovation simply means "new". There are different levels of it, though.

Something surprisingly original, but still clearly more advanced than its predecessors, like the space shuttle, the light bulb, or  the atomic bomb, or 3D gaming  would be a "revolutuionary sustaining innovation"

 

Something expectedly better than its predecessor, an upgraded version, like the SD->HD consoles, or the  CD->DVD->BR, are "evolutionary sustaining innovations"

And I'd like to see where you got this definition of the blue ocean being about "crummy" products for "crummy" customers. Sounds like a bunch of sour grapes.

 

 You misunderstood my post, I was saying that Sega WAS "blue ocean"  and WAS NOT disruptive, because crummy products would be a sign of DISRUPTION, NOT blue ocean.

And this definition was used by Scott Anthony, co-author of the disruption books. Here:

 

http://www.youtube.com/watch?v=pwhM9YvUINY&eurl=http://seanmalstrom.wordpress.com/page/3/&feature=player_embedded

 

 

 

 

 






Around the Network

E3 2009 is remarkable because it clearly illustrates how the console battlefield has now shifted from sight and power to touch and interface. Cleverly, Nintendo has shifted the battlefield to their favor. A battlefield of motion controls is, essentially, going to be a battle of first party games. And we know, of the three, which company has the upper hand on that.


Sony?



Currently playing: MAG, Heavy Rain, Infamous

 

Getting Plat trophies for: Heavy Rain, Infamous, RE5,  Burnout and GOW collection once I get it.

 

gamelover2000 said:
E3 2009 is remarkable because it clearly illustrates how the console battlefield has now shifted from sight and power to touch and interface. Cleverly, Nintendo has shifted the battlefield to their favor. A battlefield of motion controls is, essentially, going to be a battle of first party games. And we know, of the three, which company has the upper hand on that.


Sony?

No Nintendo, Biggest Sony game ever was GT3 on PS2 at 14.87 million WW and I believe it was a bundled game, not to mention the PS2 sold over 120 million so less than 10% attach rate, by comparison Mario Kart, Wii Fit, Wii Play and Wii Sports have all sold more, on a console with only 50.65 million sold, so much more than 10% attach rate



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

gamelover2000 said:
E3 2009 is remarkable because it clearly illustrates how the console battlefield has now shifted from sight and power to touch and interface. Cleverly, Nintendo has shifted the battlefield to their favor. A battlefield of motion controls is, essentially, going to be a battle of first party games. And we know, of the three, which company has the upper hand on that.


Sony?

Maybe you should check the sales of the first party Nintendo games versus the first party Sony games, if you really believe this. We are on a sales site. Checking Sales numbers is easy.

 

Edit: Avinash_Tyagi did it already for you ...



I think we all can see... do a tweet search for Project Natal and you'll see it's not Microsoft creating the hype anymore. Even this stupid drawn out crap about the hype of Natal is hyping the damn thing. I personally feel it has the potential to change the way I view my games, but it also opens up the door for a host of other things. I also agree that the UI that is there now is just to much for the common users. I think that Microsoft can simplify it drasticly with some question when a user first launches their system. They can take out a bunch of the worthless stuff(worthless to the user not us) and push up front the things that the user would find more interesting. Things like Netflix and the latest movies and tv series could be right up there in front of them... do they game online? No? Take away half of the UI....



gamelover2000 said:
E3 2009 is remarkable because it clearly illustrates how the console battlefield has now shifted from sight and power to touch and interface. Cleverly, Nintendo has shifted the battlefield to their favor. A battlefield of motion controls is, essentially, going to be a battle of first party games. And we know, of the three, which company has the upper hand on that.


Sony?