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Forums - Sony - Prototype: PS3 vs 360 images

inFamous looks better than both. :o



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One extra guy? PS3 can handle more on screen confirmed!

LOL....in all seriousness, what happened to the debri and rubble on the 360 version?



yo_john117 said:

Wow there's such a huge difference in between these 2 images >_>

 



http://zoome.jp/ps360/diary/245/

Prototype Xbox 360 frame-rate. Its not Eurogamer but its a good substitute for now.



Tease.

Looks like the ps3 has addition bump mapping on ground textures.



EMULATION is the past.....NOW.......B_E_L_I_E_V_E

 

 


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IGN HeadtoHead

Final Verdict
The Prototype experience is largely identical across all three platforms. Visual differences exist with the PC coming out on top. Though the PS3 version looks brighter, it isn't enough of a reason to pick it over the Xbox 360 (or vice versa). The added ability to map your keyboard to any command and add hot keys gives the PC version flexibility in control you can't find on the console. In the end, the graphics and control options put the PC version on top with a coin toss between the PS3 and Xbox 360 versions.

Overall
1. PC
2. PS3/360 (tie)



EMULATION is the past.....NOW.......B_E_L_I_E_V_E

 

 


Comparing the games based on a screen shot is not really fair. It is much fairer to see two HD gameplay videos against each other.
Besides the extra stones on the floor and the extra man in the top left corner of the PS3 screenshot there is not much difference between the two versions of the game.



Small peaces on the ground got shadows for PS3 version.



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Oniichan said:
Character models on the 360 are sharper then the PS3 version. PS3 has a blur filter on the guys which you can tell if you open them both up big. They both has the same ground detail is just the PS3 looks better due to each bit of debris has its own shadow. So;

360 - Sharper character models
PS3 - blurry chracter models & more shadow effects on debris (oh and and zombie like dude).

Conclusion - they are almost the same unless you like zombies you might as well buy the PS3 version.. lol


Actually, no. If you look closely at both images opened full size, you will notice the shadows missing on the 360 character models is what makes them look "sharper". The shadow effects on the debris are also on the PS3 character models. The have self-shadowing, so they actually have a depth of field effect on that pic.



I must say the PS3 version does look better because of the individually shadow-mapped debris on the ground.