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Forums - Gaming - Prototype: PS3 graphical feature missing from 360 and PC

Prototype is rendered at 1120 by 640 pixels, with QAA (quinux anti-aliasing) on the PS3 and 2xMSAA (multisample anti-aliasing) on the Xbox 360. The differences between these two solutions for video game
"jaggies" are not terribly distinct, apart from a slight blur to the image with QAA; if sufficiently integrated into the game's art style this won't severely impact visual quality (such as is seen in Killzone 2.)

Of course, resolution and aliasing are not really an issue in the PC version of the game, which depending on your set-up can render up to 2560 by 1600 pixels with 4xMSAA.

You will find that the PS3 game's framerate can suffer from significant screen tearing when there's lots of action going on (which is a common occurrence in Prototype). The Xbox 360 game is locked at 30 frames-per-second, and generally runs steadily with minimal screen tearing. Screen tearing is a phenomenon where rendered frames overlap, creating a torn look as two parts of an object fail to line up.


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There you have it folks, ps3 wins ladies and gentlemen as a result the graphic whores can go have a fan wankery session, it was a well deserved victory.

These comparisons are getting tiresome, what happened to the good old days when all people cared about was wether a game was good or not, not requiring a degree in game designer speak to appriciate something.



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

Bottom line is most people will barely Notice a damn difference.




@ adjacent

"You will find that the PS3 game's framerate can suffer from significant screen tearing when there's lots of action going on (which is a common occurrence in Prototype). The Xbox 360 game is locked at 30 frames-per-second, and generally runs steadily with minimal screen tearing. Screen tearing is a phenomenon where rendered frames overlap, creating a torn look as two parts of an object fail to line up.
http://www.n4g.com/News-346513.aspx"

No, I think the PS3 loses on that issue. Really though, I don't care, just had to point that out.



Past Avatar picture!!!

Don't forget your helmet there, Master Chief!

monlosez after reading a lot of your forums I got one thing to say. You are a big XBOT.



Gintama is the funniest show EVER!!!!!!!!!!!!

Proud owner of all currnet gen consoles.

I not a big wii fan

Okita the sadist.

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but aren't multi plat games looking better on ps3 anyway



ironman said:


@ adjacent

"You will find that the PS3 game's framerate can suffer from significant screen tearing when there's lots of action going on (which is a common occurrence in Prototype). The Xbox 360 game is locked at 30 frames-per-second, and generally runs steadily with minimal screen tearing. Screen tearing is a phenomenon where rendered frames overlap, creating a torn look as two parts of an object fail to line up.
http://www.n4g.com/News-346513.aspx"

No, I think the PS3 loses on that issue. Really though, I don't care, just had to point that out.


I think you'll see from my post and history that I really don't care who wins as I think all these comparisons are pointless crap.



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

Ajescent said:
ironman said:


@ adjacent

"You will find that the PS3 game's framerate can suffer from significant screen tearing when there's lots of action going on (which is a common occurrence in Prototype). The Xbox 360 game is locked at 30 frames-per-second, and generally runs steadily with minimal screen tearing. Screen tearing is a phenomenon where rendered frames overlap, creating a torn look as two parts of an object fail to line up.
http://www.n4g.com/News-346513.aspx"

No, I think the PS3 loses on that issue. Really though, I don't care, just had to point that out.


I think you'll see from my post and history that I really don't care who wins as I think all these comparisons are pointless crap.

I concure!



Past Avatar picture!!!

Don't forget your helmet there, Master Chief!

AFFLICTION said:
but aren't multi plat games looking better on ps3 anyway

Everything looks better on PS3

Btw, nice avatar broski!



Smashed said:
AFFLICTION said:
but aren't multi plat games looking better on ps3 anyway

Everything looks better on PS3

Btw, nice avatar broski!

lol thanks