@ adjacent
"You will find that the PS3 game's framerate can suffer from significant screen tearing when there's lots of action going on (which is a common occurrence in Prototype). The Xbox 360 game is locked at 30 frames-per-second, and generally runs steadily with minimal screen tearing. Screen tearing is a phenomenon where rendered frames overlap, creating a torn look as two parts of an object fail to line up.
http://www.n4g.com/News-346513.aspx"
No, I think the PS3 loses on that issue. Really though, I don't care, just had to point that out.








