By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Could Sony have given God Of War 2 the Zelda TP treatment (PS2&PS3 release)

masschamber said:
these systems are being sold on the notion of top of line visuals, look at something like earth defense force, the game is a lot of fun, but professional reviewer basically trashed the game over it's visuals calling that they need things like a bigger budget,
EDF doesn't seem to be doing to well
seriously if games don't look good why shouldn't it be on the wii?

Did Earth Defense Force get trashed because it didn't have the budget to provide good visuals or did Earth Defence Force get trashed because the XBox 360 was sold on its visuals?

If you take away the processing power improvements of the XBox 360 and gave it the exact same hardware as the XBox the XBox 360 would still be a far better system due to its user interface improvements and new services. The XBox 360 struggles to sell in a large part due to Microsoft's narrow focus on selling the system based on its graphical capabilities in a time where we are seeing diminishing returns from improved graphics.

Had Microsoft focused more on XBox Live Arcade and also developed a lot of mid budget games, resulting in a large library of excellent more graphically simple games it would have resulted in reviewers being less focused on graphics when they reviewed more graphically simple games.



Around the Network

@HappySqurriel Sony's PSN has a lot of great games in the pipeline.
Warhawk just came out, Pain, Infamous (was introduced as a PSN game), Calling All Cars!, FlOw, PixelJunk Racer, Everyday Shooter, Super Stardust HD, Söldner-X (video game), Tekken 5: Dark Resurrection, Nucleus, Wipeout HD etc ..

On aside note many PSP releases like GripShift PS3, Cash Guns Chaos are being ported over to PSN with graphical and a.i upgrades.



Heeeeyyyy!!!! <Snap>

Fonzerelli said:
@HappySqurriel Sony's PSN has a lot of great games in the pipeline.
Warhawk just came out, Pain, Infamous (was introduced as a PSN game), Calling All Cars!, FlOw, PixelJunk Racer, Everyday Shooter, Super Stardust HD, Söldner-X (video game), Tekken 5: Dark Resurrection, Nucleus, Wipeout HD etc ..

On aside note many PSP releases like GripShift PS3, Cash Guns Chaos are being ported over to PSN with graphical and a.i upgrades.

I know these games exist, I just was saying that they should be much more of an emphasis for Sony and Microsoft ...

Imagine (for a moment) how different the PSN line-up would be had Sony taken the money they spent developing Lair, Genji, and NBA 07 and put it towards lower budget games; they could have developed between 10 and 20 games which would have probably had a much larger impact on system sales than Lair, Genji, and NBA 07.



HappySqurriel said:

Honestly, what I'm about to say will go against everything most Sony and Microsoft fans' beliefs but I believe that both first and third party publishers on the PS3 and XBox 360 are focusing way too much on having the most advanced graphics ... I believe that the market has to start thinking about supporting multiple budgets levels for games and stop putting the focus entirely on graphics.

If I was in charge at Sony or Microsoft I would have been announcing that internal development would be producing:

  1. 1 Big budget ($20 Million+) game every 2 months
  2. 1 Mid Budget ($10 Million+) game every month
  3. 2 Small Budget ($5 Million+) games every month
  4. 4 tiny Budget (~$1 Million) downloadable game every month

Now, I could be wrong but I suspect that a lot of consumers and third party developers would get detached from the concept that an XBox 360/PS3 game had to look a certain way or play a certain way in order to be good; the reason why Sony and Microsoft would have to be the center of these markets is because first party developers end up being the role-models for all other developers on their console.

The only reason I think GOWII should have been on the PS3 is to prevent the console from being stillborn. It makes sense that you sacrifice one large IP to ensure a great launch.

Then again, this brings us around to Sony's immense arrogance during launch... Releasing GOW on the PS2 only made sense in their minds.

Other than that, I mostly agree with what you said, Happy. 




Or check out my new webcomic: http://selfcentent.com/

TP was the same except controls on the Wii and on the GC ... they would have had to rebuild entirely GoW 2 , and that could have costed them a lot :?



Vote the Mayor for Mayor!