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HappySqurriel said:

Honestly, what I'm about to say will go against everything most Sony and Microsoft fans' beliefs but I believe that both first and third party publishers on the PS3 and XBox 360 are focusing way too much on having the most advanced graphics ... I believe that the market has to start thinking about supporting multiple budgets levels for games and stop putting the focus entirely on graphics.

If I was in charge at Sony or Microsoft I would have been announcing that internal development would be producing:

  1. 1 Big budget ($20 Million+) game every 2 months
  2. 1 Mid Budget ($10 Million+) game every month
  3. 2 Small Budget ($5 Million+) games every month
  4. 4 tiny Budget (~$1 Million) downloadable game every month

Now, I could be wrong but I suspect that a lot of consumers and third party developers would get detached from the concept that an XBox 360/PS3 game had to look a certain way or play a certain way in order to be good; the reason why Sony and Microsoft would have to be the center of these markets is because first party developers end up being the role-models for all other developers on their console.

The only reason I think GOWII should have been on the PS3 is to prevent the console from being stillborn. It makes sense that you sacrifice one large IP to ensure a great launch.

Then again, this brings us around to Sony's immense arrogance during launch... Releasing GOW on the PS2 only made sense in their minds.

Other than that, I mostly agree with what you said, Happy. 




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