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Forums - Gaming - FORZA 3 is the new graphics king

Staude said:
davygee said:

So lets make this clear.

Turn10 have stated what:

  • Car models use 10 times the number of polys
  • Runs at 60fps @ 720p (30fps @ 720p for cockpit)
  • 400 cars
  • 100 tracks

But what I don't know is this:

  • How many cars will be in each offline race
  • How many cars will be in each online race

Lets not forget they also said they had the definitive racer, that they felt polyphony digital had passed the torch to them and that they'd give players a rare ingame car for forza 2 if they voted against gt in a cnet poll.


Oh and apparently there is an 8 car limit in both online and offline.



Prediction (June 12th 2017)

Permanent pricedrop for both PS4 Slim and PS4 Pro in October.

PS4 Slim $249 (October 2017)

PS4 Pro $349 (October 2017)

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No official link, it's being discussed in the Forza official forum.



Prediction (June 12th 2017)

Permanent pricedrop for both PS4 Slim and PS4 Pro in October.

PS4 Slim $249 (October 2017)

PS4 Pro $349 (October 2017)

coolbeans said:
davygee said:
Staude said:
davygee said:

So lets make this clear.

Turn10 have stated what:

  • Car models use 10 times the number of polys
  • Runs at 60fps @ 720p (30fps @ 720p for cockpit)
  • 400 cars
  • 100 tracks

But what I don't know is this:

  • How many cars will be in each offline race
  • How many cars will be in each online race

Lets not forget they also said they had the definitive racer, that they felt polyphony digital had passed the torch to them and that they'd give players a rare ingame car for forza 2 if they voted against gt in a cnet poll.


Oh and apparently there is an 8 car limit in both online and offline.

Do you have a link for this sad news? 'Cause I was getting excited hearing rumors about 16 online (not sure about offline).

 

Turn10 said it in an interview.



davygee said:
Staude said:
davygee said:

So lets make this clear.

Turn10 have stated what:

  • Car models use 10 times the number of polys
  • Runs at 60fps @ 720p (30fps @ 720p for cockpit)
  • 400 cars
  • 100 tracks

But what I don't know is this:

  • How many cars will be in each offline race
  • How many cars will be in each online race

Lets not forget they also said they had the definitive racer, that they felt polyphony digital had passed the torch to them and that they'd give players a rare ingame car for forza 2 if they voted against gt in a cnet poll.


Oh and apparently there is an 8 car limit in both online and offline.

 

Also, most likely that Arcade owners can not enjoy all 400 cars and 100 tracks.



coolbeans said:
kanariya said:

 

Also, most likely that Arcade owners can not enjoy all 400 cars and 100 tracks.

Well.....512MB sure seems like alot if it's going to be extra tracks and stuff you DL.  I'll go in the ballpark of 200MBs but we'll have to wait and see I guess.

Edit:On the second disc I mean.

 

I don't think they would make it 2 disc if the 2nd disc is less than 500mb....



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im betting second dvd has well over 2gig in install mabey even near 3 gig.

if it was anything under 1gig they would have just put it on xbox live in segments.

i say 3 gig



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davygee said:

So lets make this clear.

Turn10 have stated what:

  • Car models use 10 times the number of polys
  • Runs at 60fps @ 720p (30fps @ 720p for cockpit)
  • 400 cars
  • 100 tracks

But what I don't know is this:

  • How many cars will be in each offline race
  • How many cars will be in each online race


No Turn 10 stated that it currently at E3 cockpit ran at 30fps. It was the last to be implemented and was last to be optimized. At launch cockpit will be 60 fps.

And you forgot the textures throughout the game are 4x the resolution of forza 2.



kanariya said:
selnor said:

 

Forza 3 Screenshots and Videos. We released a generous helping of Forza Motorsport 3 screenshots and videos this week. If you haven't seen them yet, go check 'em out in our Media Gallery. There are some things you should know about these screenshots. First of all, at Turn 10, we don't bullshot -- which means everything you see here is real-time taken from in-game gameplay. The E3 batch was taken back in early May, and given how the development process works, the game is improving just about daily, so the bottomline is that these screenshots are from a work-in-progress. Naturally, the game will actually look better by the time it comes out later this fall. The reason why you might have mistaken these screenshots as faked, touched-up, or embellished art is because Forza 3 is an exceedingly gorgeous game.

There's really no bigger graphics junkie than myself at Turn 10 and I'm constantly surprised by just how insanely next generation the game looks from a visual standpoint. Not only have the cars themselves gotten much more detailed, our 100+ tracks in the game provide some truly inspired locales to fuel your car passion. Much of the leap in graphical fidelity with Forza 3 was made possible by our game engine developers, whom, in the early days (think summer of 2007) set out to rebuild a new renderer and content pipeline for Forza 3. So just like before, Forza 3 runs at a glassy smooth 60 frames-per-second, with our physics calculating underneath the hood at a much higher framerate. New shaders and tech puts the finishing touches on an already handsome Forza Motorsport 2. Likewise, with the gameplay video, everything was captured in-game with no faked CG whatsoever. At Turn 10, we don't do bullshots.

I'm going to wrap up Forza Pitpass Report #1 (I hit the reset button -- see how that works?) now and get back to the grind at E3 before returning back to Seattle. Enjoy the new site, our new and official Forza 3 forum, as well as all the new screenshots of the game. Check back often as we plan to update y'all on how Forza 3 is shaping up each week from here until release. Thanks for visiting Forzamotorsport.net and I'll talk to you soon. Real soon.

Che Chou
Community Manager
Turn 10 Studios

Source

EDIT:

This video here shows that NO shots are taken from any photomode. He physically pauses the game whilst playing and spins the camera around. You can see all the detail and hoe the game actually looks like all the shots. All the screenshots of the cars are actually like that ingame, no photomode brushed up shots have been sent out. This video shows how truly awesome the game looks as a work in progress.

Go HERE to view HD version. A must.

 

 

 

Everything in-game so I guess F3 runs at 2560x1440?

http://img39.imageshack.us/i/fm3e3fiorano22n.jpg/

 

Yea, and glassy smooth 60fps except half of that in cockpit view.

You enjoy making yourself look silly. The officila Forza website all images are 720p. The image you refer to is even on the official Forza 3 website downloadable in 720p, nothing more. So Imageshack look like the ones doctoring the screenshot. How about you use official screenshots from official sites. Instead of using a site unofficial an known for having members post doctored shots from photoshop etc.

http://forzamotorsport.net/en-us/media/images/default.htm?galleryid=280#/screenshot/307/

Here is the link to the same image you posted but from Turn 10's website. Notice it's 1280x720. And fully downloadable in that res. Hmmmm. Turn10 were right. looks like imageshack upgrade the images they post.

Also, do you purposely choose to NOT include info?

FORZA 3 at E3 had cockpit mode at 30fps. Turn10 confirmed that cockpit mode was the last to be implemented and as such was not yet fully optimized. It WILL be 60 fps cockpit mode by Forza 3 release. Try and include all info next time. Like turn 10 said and video I posted PROVES, no shots from Turn10's website are doctored. They have the ability to literaly pause the game and rotate the camera anytime.

Forza 3 looks that good, people are trying the doctored screenshot approach.



selnor said:
kanariya said:
selnor said:

 

Forza 3 Screenshots and Videos. We released a generous helping of Forza Motorsport 3 screenshots and videos this week. If you haven't seen them yet, go check 'em out in our Media Gallery. There are some things you should know about these screenshots. First of all, at Turn 10, we don't bullshot -- which means everything you see here is real-time taken from in-game gameplay. The E3 batch was taken back in early May, and given how the development process works, the game is improving just about daily, so the bottomline is that these screenshots are from a work-in-progress. Naturally, the game will actually look better by the time it comes out later this fall. The reason why you might have mistaken these screenshots as faked, touched-up, or embellished art is because Forza 3 is an exceedingly gorgeous game.

There's really no bigger graphics junkie than myself at Turn 10 and I'm constantly surprised by just how insanely next generation the game looks from a visual standpoint. Not only have the cars themselves gotten much more detailed, our 100+ tracks in the game provide some truly inspired locales to fuel your car passion. Much of the leap in graphical fidelity with Forza 3 was made possible by our game engine developers, whom, in the early days (think summer of 2007) set out to rebuild a new renderer and content pipeline for Forza 3. So just like before, Forza 3 runs at a glassy smooth 60 frames-per-second, with our physics calculating underneath the hood at a much higher framerate. New shaders and tech puts the finishing touches on an already handsome Forza Motorsport 2. Likewise, with the gameplay video, everything was captured in-game with no faked CG whatsoever. At Turn 10, we don't do bullshots.

I'm going to wrap up Forza Pitpass Report #1 (I hit the reset button -- see how that works?) now and get back to the grind at E3 before returning back to Seattle. Enjoy the new site, our new and official Forza 3 forum, as well as all the new screenshots of the game. Check back often as we plan to update y'all on how Forza 3 is shaping up each week from here until release. Thanks for visiting Forzamotorsport.net and I'll talk to you soon. Real soon.

Che Chou
Community Manager
Turn 10 Studios

Source

EDIT:

This video here shows that NO shots are taken from any photomode. He physically pauses the game whilst playing and spins the camera around. You can see all the detail and hoe the game actually looks like all the shots. All the screenshots of the cars are actually like that ingame, no photomode brushed up shots have been sent out. This video shows how truly awesome the game looks as a work in progress.

Go HERE to view HD version. A must.

 

 

 

Everything in-game so I guess F3 runs at 2560x1440?

http://img39.imageshack.us/i/fm3e3fiorano22n.jpg/

 

Yea, and glassy smooth 60fps except half of that in cockpit view.

You enjoy making yourself look silly. The officila Forza website all images are 720p. The image you refer to is even on the official Forza 3 website downloadable in 720p, nothing more. So Imageshack look like the ones doctoring the screenshot. How about you use official screenshots from official sites. Instead of using a site unofficial an known for having members post doctored shots from photoshop etc.

http://forzamotorsport.net/en-us/media/images/default.htm?galleryid=280#/screenshot/307/

Here is the link to the same image you posted but from Turn 10's website. Notice it's 1280x720. And fully downloadable in that res. Hmmmm. Turn10 were right. looks like imageshack upgrade the images they post.

Also, do you purposely choose to NOT include info?

FORZA 3 at E3 had cockpit mode at 30fps. Turn10 confirmed that cockpit mode was the last to be implemented and as such was not yet fully optimized. It WILL be 60 fps cockpit mode by Forza 3 release. Try and include all info next time. Like turn 10 said and video I posted PROVES, no shots from Turn10's website are doctored. They have the ability to literaly pause the game and rotate the camera anytime.

Forza 3 looks that good, people are trying the doctored screenshot approach.

DW ppl did the same b4 KZ2 came out im sure you can deal with it.

OT: forza3 does look impresive.



What about the screenshots of the wheel ? you're telling me those are ingame ?

If so you'll have a hard time seeing the instrument bord concidering it was all blurry :p



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