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Forums - Gaming - FORZA 3 is the new graphics king

Forza 3 Screenshots and Videos. We released a generous helping of Forza Motorsport 3 screenshots and videos this week. If you haven't seen them yet, go check 'em out in our Media Gallery. There are some things you should know about these screenshots. First of all, at Turn 10, we don't bullshot -- which means everything you see here is real-time taken from in-game gameplay. The E3 batch was taken back in early May, and given how the development process works, the game is improving just about daily, so the bottomline is that these screenshots are from a work-in-progress. Naturally, the game will actually look better by the time it comes out later this fall. The reason why you might have mistaken these screenshots as faked, touched-up, or embellished art is because Forza 3 is an exceedingly gorgeous game.

There's really no bigger graphics junkie than myself at Turn 10 and I'm constantly surprised by just how insanely next generation the game looks from a visual standpoint. Not only have the cars themselves gotten much more detailed, our 100+ tracks in the game provide some truly inspired locales to fuel your car passion. Much of the leap in graphical fidelity with Forza 3 was made possible by our game engine developers, whom, in the early days (think summer of 2007) set out to rebuild a new renderer and content pipeline for Forza 3. So just like before, Forza 3 runs at a glassy smooth 60 frames-per-second, with our physics calculating underneath the hood at a much higher framerate. New shaders and tech puts the finishing touches on an already handsome Forza Motorsport 2. Likewise, with the gameplay video, everything was captured in-game with no faked CG whatsoever. At Turn 10, we don't do bullshots.

I'm going to wrap up Forza Pitpass Report #1 (I hit the reset button -- see how that works?) now and get back to the grind at E3 before returning back to Seattle. Enjoy the new site, our new and official Forza 3 forum, as well as all the new screenshots of the game. Check back often as we plan to update y'all on how Forza 3 is shaping up each week from here until release. Thanks for visiting Forzamotorsport.net and I'll talk to you soon. Real soon.

Che Chou
Community Manager
Turn 10 Studios

Source

EDIT:

This video here shows that NO shots are taken from any photomode. He physically pauses the game whilst playing and spins the camera around. You can see all the detail and hoe the game actually looks like all the shots. All the screenshots of the cars are actually like that ingame, no photomode brushed up shots have been sent out. This video shows how truly awesome the game looks as a work in progress.

Go HERE to view HD version. A must.



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Wow Selnor! Thats one heavy post you just made there. I must salute you!



Tease.

Why does the R8 in FM3 look... wrong? The front and rear grille, headlights and exhaust are all different. Is it a facelifted model or somthing?



--OkeyDokey-- said:
Why does the R8 in FM3 look... wrong? The front and rear grille, headlights and exhaust are all different. Is it a facelifted model or somthing?


It's the brand new V10 model exclusive to Forza 3. This model is not in any other game.



selnor said:
--OkeyDokey-- said:
Why does the R8 in FM3 look... wrong? The front and rear grille, headlights and exhaust are all different. Is it a facelifted model or somthing?


It's the brand new V10 model exclusive to Forza 3. This model is not in any other game.

Exclusive? Are you sure? I'm aware they have a partnership with Audi.

That kinda sucks. The R8 was favourite car in Prologue, but it could never quite keep up with the higher end Ferrari's and the godly GT-R. A bigger engine would have done the trick :(



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--OkeyDokey-- said:
selnor said:
--OkeyDokey-- said:
Why does the R8 in FM3 look... wrong? The front and rear grille, headlights and exhaust are all different. Is it a facelifted model or somthing?


It's the brand new V10 model exclusive to Forza 3. This model is not in any other game.

Exclusive? Are you sure? I'm aware they have a partnership with Audi.

That kinda sucks. The R8 was favourite car in Prologue, but it could never quite keep up with the higher end Ferrari's and the godly GT-R. A bigger engine would have done the trick :(


Actually, The standard R8 V10 isn't exclusive my bad. The custom design that the public are sending into Audi is the exclsuive car if you prorder. So effectively is just a modded R8 V10 done by Audi. But the standard will be in other racing games. Your heartache can stop, my bad. ;)



selnor said:

 

Forza 3 Screenshots and Videos. We released a generous helping of Forza Motorsport 3 screenshots and videos this week. If you haven't seen them yet, go check 'em out in our Media Gallery. There are some things you should know about these screenshots. First of all, at Turn 10, we don't bullshot -- which means everything you see here is real-time taken from in-game gameplay. The E3 batch was taken back in early May, and given how the development process works, the game is improving just about daily, so the bottomline is that these screenshots are from a work-in-progress. Naturally, the game will actually look better by the time it comes out later this fall. The reason why you might have mistaken these screenshots as faked, touched-up, or embellished art is because Forza 3 is an exceedingly gorgeous game.

There's really no bigger graphics junkie than myself at Turn 10 and I'm constantly surprised by just how insanely next generation the game looks from a visual standpoint. Not only have the cars themselves gotten much more detailed, our 100+ tracks in the game provide some truly inspired locales to fuel your car passion. Much of the leap in graphical fidelity with Forza 3 was made possible by our game engine developers, whom, in the early days (think summer of 2007) set out to rebuild a new renderer and content pipeline for Forza 3. So just like before, Forza 3 runs at a glassy smooth 60 frames-per-second, with our physics calculating underneath the hood at a much higher framerate. New shaders and tech puts the finishing touches on an already handsome Forza Motorsport 2. Likewise, with the gameplay video, everything was captured in-game with no faked CG whatsoever. At Turn 10, we don't do bullshots.

I'm going to wrap up Forza Pitpass Report #1 (I hit the reset button -- see how that works?) now and get back to the grind at E3 before returning back to Seattle. Enjoy the new site, our new and official Forza 3 forum, as well as all the new screenshots of the game. Check back often as we plan to update y'all on how Forza 3 is shaping up each week from here until release. Thanks for visiting Forzamotorsport.net and I'll talk to you soon. Real soon.

Che Chou
Community Manager
Turn 10 Studios

Source

EDIT:

This video here shows that NO shots are taken from any photomode. He physically pauses the game whilst playing and spins the camera around. You can see all the detail and hoe the game actually looks like all the shots. All the screenshots of the cars are actually like that ingame, no photomode brushed up shots have been sent out. This video shows how truly awesome the game looks as a work in progress.

Go HERE to view HD version. A must.

 

 

Everything in-game so I guess F3 runs at 2560x1440?

http://img39.imageshack.us/i/fm3e3fiorano22n.jpg/

 

Yea, and glassy smooth 60fps except half of that in cockpit view.



^don't believe anything turn 10 says. They're pretty full of themselves.



Check out my game about moles ^

So lets make this clear.

Turn10 have stated what:

  • Car models use 10 times the number of polys
  • Runs at 60fps @ 720p (30fps @ 720p for cockpit)
  • 400 cars
  • 100 tracks

But what I don't know is this:

  • How many cars will be in each offline race
  • How many cars will be in each online race


Prediction (June 12th 2017)

Permanent pricedrop for both PS4 Slim and PS4 Pro in October.

PS4 Slim $249 (October 2017)

PS4 Pro $349 (October 2017)

davygee said:

So lets make this clear.

Turn10 have stated what:

  • Car models use 10 times the number of polys
  • Runs at 60fps @ 720p (30fps @ 720p for cockpit)
  • 400 cars
  • 100 tracks

But what I don't know is this:

  • How many cars will be in each offline race
  • How many cars will be in each online race

Lets not forget they also said they had the definitive racer, that they felt polyphony digital had passed the torch to them and that they'd give players a rare ingame car for forza 2 if they voted against gt in a cnet poll.



Check out my game about moles ^