the way i understand natal to work: a 3d image is taken of the room from which the natal interprets your body position returning to the xbox 360 your body position tracked to 28 (i forget the exact number) specific joints in your body. in some of the demonstrations (specifically the GMA demo) it is obvious that loose clothing causes the natal to have issues deciding tracking you. it was tracking Matt's suit jacket and therefore his waist was glitching somewhat.
So what's my point? If you had a plastic sword and shield i'd bet $10 the natal would have a lot of issues tracking you if it could track you at all. the issue is completely on the software side but MS has a choice - go with no pieces of plastic props or program in specific corrections for each prop you could or could not be using. not exactly an "easy" fix.










